
The Story So Far
The lieutenant is a good soldier, as he should be, considering he was literally born and raised in the midst of warfare. War has been ravaging mainland Europe for so many years that civilization as we know it has been partly wiped out, and even the military is on its last legs. Great Britain and Russia have been at war for control of the continent, with the UK having gotten rid of its monarchy (cool) and turned to Soviet-style socialism (maybe not as cool), meanwhile the USSR has crumbled and there’s once again a monarch as head of the Russian government. Where did this fucker come from? We’re not given an answer. What’s important is that the lieutenant and his men have been cut off from home, with the official reason being that “soldier’s sickness” (like a version of the black plague) has become widespread in the British Isles, so the UK’s become quarantined from the rest of Europe. No one can get in or out. (It’s funny, this happens almost verbatim in 28 Years Later, in which Britain [and maybe also Ireland] has become a no-go zone on account of a devastating virus.) The lieutenant’s been given orders to return to GHQ, which is stationed in France.
While published during World War II, Final Blackout is much more inspired by the battlegrounds of that war’s prequel, namely trench warfare and the rural no-man’s-lands of that era. Even the desolate villages, seemingly always on the outer reaches of France and a hundred or a million miles away from Paris. Chemical warfare has even made a return, which is understandable in a sense because anything more destructive has become infeasible. The tanks, aircraft, and even artillery units of years past have turned to rust, on account of oil and materials having run low. The factories that once produced tanks and bombers are no more. The tensest moments in the first installment come from close quarters and small-arms fire. A “duke” who got kicked out of his village makes the lieutenant and company aware of said village’s location, but not without getting a bullet in the chest and then the head for his troubles. He might’ve just had a cough, or it might’ve been soldier’s sickness, was the lieutenant’s reasoning. The soldiers stay overnight in the village, having threatened the townsfolk with poison gas; but while this meeting is peaceful at first, it also turns bloody in a minute. And ultimately there’s still the question of getting to GHQ.
Enhancing Image
I have to admit, I was taken aback by how short this installment is, to the point where I was susprised when the “TO BE CONCLUDED” showed up at the bottom of the page. This is just over twenty magazine pages, which is not really a criticism of the novel; after all, the book version is only about 160 pages. The second installment is chiefly concerned with the lieutenant arriving at GHQ, the one British fortress left in mainland Europe—amd indeed it is a fortress, especially when compared to the wasteland around it. GHQ is mostly underground, having been constructed some years ago as a massive bomb shelter. The good news is that it’s impervious to bombs and small arms fire, but it can also be thought of as one giant coffin. Rather than “the enemy,” one’s biggest threats here are disease and starvation; such is the case with the soldiers living in these cells and tunnels. General Victor is in charge at GQH, with a ring of officers to back him; meanwhile for the troops, food and clothing are strictly rationed. If life outside GHQ is like hell on earth, then life inside GHQ can only be considered marginally better. For the lieutenant things are only about to get worse as well, since the higher-ups see it fit to strip him of his command. The idea is that Captain Malcolm will take over and the lieutenant’s brigade is to be absorbed into another unit, with the lieutenant being left with nothing.
Something I should mention that I find interesting about Final Blackout is how much it sticks out as an example of right-wing pessimism in Campbell-era SF, in that it’s politically right-wing and philosophically pessimistic. The UK turning communist is framed as being the culmination of every bad political decision in the book, but also General Victor personifies the malevolent uselessness of bureaucracy that was often (sometimes justifiably) associated with Soviet-style socialism at the time. God knows I’m not a fan of the Bolsheviks myself. The lieutenant, however, is framed as the “ideal” soldier, in that he is a born warrior who seems to know no other peace than that which comes with a won battle. In contrast with other macho heroes typically found in Astounding at this point, who are men with big ideas and fetishes for numbers, the lieutenant is a man of action and relatively few words. If anything he has more in common with any given sword-and-sorcery protagonist (well, let’s say anti-hero) than those found in science fiction of the day. The lieutenant makes no secret of his ambivalence toward the BCP (British Communist Party), but then the implication is that he also sees such a power structure as transient—that is to say, temporary. The BCP will inevitably give way, like every political party before it. But (so Hubbard posits) the soldier, as an idea, will still be around. After everything else has turned to ash, warfare remains.
Despite the higher-ups at GHQ stripping the lieutenant of his command, at least with words and even on paper, they find out the hard way that they can’t strip away the loyalty the lieutenant’s men feel for him. And why not? They’re well provided for, all things considered, being about as comfortable as one could reasonably be in the middle of No Man’s Land. The lieutenant works to keep his men fed and clothed, not to mention minimizing casualties. Indeed, the troops are more loyal to this one man than to all of England (whatever’s left of it) at this point. The brigade revolts, which is easier in practice than it sounds, considering the fortress troops are underfed and low on combat experience. Captain Malcolm finds all this out the hard way when he takes a bullet to the back of the head, in what has to be the most violent scene in the novel so far, both for how bloody it is and how suddenly it happens. Sex and foul language were big no-nos in Astounding, but you can get away with describing people getting killed in rather graphic detail—even more graphic, in this case, than I was honestly expecting. Nearly all of this installment takes place inside GHQ, which boils down to the lieutenant reuniting with his men, although strangely he decides to spare General Victor. We’re looking at about twenty pages of tension and action, and if it’s weaker than the first stretch of the novel that comes down to the change in locale and greater focus on plot.
A Step Farther Out
The one question I have upon finishing close to two thirds of this novel is where the hell the characters are supposed to go from here. The idea seems to be England, but then what? What will the climax look like? Final Blackout is not so predictable a novel, in part because it plays fast and loose with plot and also because it tackles very different subject matter than most SF of the era. Sure, there would be WWII-era stories published later, especially once the US entered the war; but these stories tended toward the propagandistic, and I don’t think Hubbard (putting aside his future as a swindler and cult leader) meant to write propaganda here. The bleakest of the whole thing has a disquieting effect, even if you’re accustomed to reading less pulpy and more graphic fiction. This is a novel that really commits to “the bit,” as it were, which is to say it has yet to cop out. We’ll see quite soon where this dark road will lead us, but (and it pains me to say this) it looks like Hubbard had yet another winner on his hands.
See you next time.









