
Who Goes There
Francis Stevens is the androgynous-sounding pseudonym of one Gertrude Bennett, who, for just a handful of years, wrote prolifically for pulp magazines such as Argosy and Adventure, that generation of cheap fiction magazines which preceded the first proper “genre” magazines (in the US, anyway) such as Weird Tales and Amazing Stories. Stevens wrote fiction at a mile a minute for the same reason a lot of authors did in those days: it helped pay the bills. She apparently wrote to help with her ailing mother, although once her mother finally passed on she stopped writing fiction full stop. She was one of the first female pulp/genre writers in American literature, making her one of the true pioneers; but she was (and still is) such an obscure figure that it took many years to verify when she actually died, not helped by the fact that she seemed to vanish off the face of the earth for the last quarter-century of her life. Unfortunately, Stevens’s story is not unusual among pre-New Wave female writers in this field. Sunfire was the last Stevens story published, by a few years, although it wasn’t necessarily the last one she wrote. Somebody, maybe Stevens herself, took it off the shelf, dusted it off, and submitted it to the newfangled Weird Tales, for one last paycheck. The result is a story (it’s really a novella) that feels more in line with pulpy adventure fiction that would’ve been popular in the 1910s than the occult horror and dark fantasy of Weird Tales.
Placing Coordinates
Serialized in the July-August and September issues of Weird Tales. It would not be reprinted in any form until it got a chapbook from Apex International in 1996—73 years after its original pubilication. It would get a more adequate reprint in the Stevens collection The Nightmare and Other Tales of Dark Fantasy. Despite what that title might make you think, I would consider Sunfire to be nominally SF.
Enhancing Image
Five stupid white men have ventured deep into the Brazilian rainforest, along the Rio Silencioso (“the River of Silence”), in search of a mythical island amidst the jungle depths, known as Tata Quarahy, “Fire of the Sun.” The trip had started out with the help of a local guide, named Petro, plus four other locals who go unnamed and who assisted with the boating, as the waters and their environs are indeed treacherous. Prior to the story’s beginning, Petro and the other locals had all died from what amounted to food poisoning, with the adventurers being spared on account of having taken their own separate meals, which is a funny way of saying the white men have only gotten this far because of some ridiculously good luck. The fact that five people have already died from this adventure doesn’t seem to bother the survivors much, probably because the ones who’ve died were non-white. Incidentally, at least in this installment, we don’t encounter a single non-white person within the “screen” of the action, with Petro only occasionally being quoted from beyond the grave. The irony of this story’s flippant treatment of its indigenous characters (or rather, how it keeps said characters totally offscreen via the grim reaper) is that the white men are for the most part interchangeable in character. These fuckers more or less act and talk the same as each other. As a compromise I’ll only be mentioning individual names when it’s needed to make sense of the plot, which paradoxically both is and is not hard to follow.
The adventurers have miraculously come upon the island, which is quite small but which hosts a pyramid, implying the existence of a tribe here. However, since this is a pulp adventure story written in 1920 at the latest, the presence of a pyramid must mean that something malicious is brewing. Indeed, Our Heroes™ find a seaplane on the water, close to the island and still seemingly in working condition, but abandoned. Somebody from the “civilized” world had been here recently, although whether they’re still alive is another question. They suspect, correctly, that if they’re to find answers that they would be inside the pyramid, which, much like with some real-life pyramids (and also Super Mario 64), is a lot bigger on the inside than the outside. A few complications arise, though. The first is that through all their searching outside the pyramid, the only other person they can find is a young white girl, probably in her teens, who either will not or cannot talk to the white men, despite obviously not being native to this dark little corner of the world. The other is a giant monster, somewhere between a snake and a centipede, large enough to kill a man, but which the woman, with the power of Pan’s pipes, is able to hyponotize.
The thing had the general shape of a mighty serpent. But instead of a barrellike body and scaly skin, it was made up of short, fiat segments, sandy yellow in color, every segment graced—or damned—with a pair of frightful talons, daggerpointed, curved, murderous. At times the monstrous, bleached-yellow length seemed to cover half the floor in a veritable pattern of fleeing segments.
This is all haphazardly written, of course, in a way that would have been the norm for pulp fiction of the time but not “literary” fiction. Stevens, like most if not all of her peers, wrote for money, and writing with a paycheck as the first (probably only) incentive does not encourage fine-tuning one’s prose. Oh, it’s quite bad, but that part of the deal is unsurprising. Even the king of the pulpsters, Edgar Rice Burroughs, whom genre writers in the following generation or two treated as a demigod, was by no means a good writer by the metrics of what we now call good writing. If Stevens can be commended for anything it’s what she decides to not write, as opposed to what’s on the page, namely with how she treats the mysterious girl. Whereas we’re stuck with five nigh=interchangeable buffoons for the whole ordeal, the girl Our Heroes™ are determined to rescue (because they find her attractive, and also [they mention this several times explicitly] because she’s white) comes off as an enigma. She saves the adventurers from the giant monster but then basically traps them inside the pyramid. The reader is thus presented with two conflicts: how the adventurers are to get out of this mess, and also what they ought to do with the girl, who seems prone to either helping them or endangering them depending on her mood. There is also the larger mystery of the pyramid, but that’s really secondary.
Readers who are unfamiliar with the low standards of early 20th century pulp prose may survive said prose in a vacuum, but will have a much harder time coping with Sunfire‘s almost cartoonish levels of racism. The racism is almost, for better or worse, very much a staple of that generation of pulp writing, in the days before “science fiction” even came about as a term. I’m still a layman, so I’m not sure why, even by the standards of the time, pulp fiction comes off as especially bigoted, since the literary fiction of the time, while certainly guilty of racism and perhaps most notably antisemitism (ask F. Scott Fitzgerald why he wrote a Jewish caricature in The Great Gatsby), tended to not be nearly this outward with its WASP-y insecurities. The closest I can think of as an explanation is that pulp fiction of the time, having been written to serve the short-term intrigue of people who may not have the time or education to invest in “the good stuff,” emphasizes the exotic, which means Orientalism. Anything outside the Anglosphere is different, which usually means it’s fascinating but in some way defective, if not downright evil. One of the adventurers, when recalling a piece of advice the late Petro had given them, notes that Portuguese, at least in context of Brazilian speakers, is a “simple” language. There’s a “comedic” scene in which, inside the pyramid, two of the adventurers, Sigsbee and Tellifer (the latter nicknamed “TNT”), fall into a dark pit and get covered head to toe in black soot. Sigsbee, with a giggle, says the two of them resemble black people like this, although he doesn’t say “black people.”
This is the kind of material I’m working with.
There Be Spoilers Here
Not only are the adventurers trapped here, and TNT having nearly fallen to his death in a black pit, but the soot on their bodies takes on a much more sinister (and I do have to say genuinely creepy) turn when it’s revealed that that the big prize of the pyramid, what seems to be a huge diamond, is used as a lens, or rather like a big magnifying glass when the sun strikes through the top of the pyramid at a certain angle. Whatever is caught in the black pit when this happens will be burned to a crisp, with only soot left behind as the remains are dumped or perhaps fed to the giant monster. The diamond, the “Sunfire” of the story’s title, is what the adventurers must seek after aside from the girl, but also the thing most liable to kill them. How will they get out of this sticky situation? What is the deal with the girl? Why do I torture myself by reading something so bad?
A Step Farther Out
Well, sometimes you have to read trash in order to better appreciate the gold; or in this case, read a laughably racist and single-minded adventure yarn that the author neglected to publish for a few years.
See you next time.








