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Serial Review: The Legion of Time by Jack Williamson (Part 3/3)

(Cover by Howard V. Brown. Astounding, July 1938.) Who Goes There?
Almost like chameleon, Jack Williamson blended in enough with his surroundings during his long career, from his debut in 1928 to his death in 2006, having work published in Amazing Stories, Weird Tales, Astounding Science Fiction, Galaxy Science Fiction, Asimov’s Science Fiction, The Magazine of Fantasy and Science Fiction, Science Fiction Age, and other publications across a span of 78 years. While he is most known today for his novelette “With Folded Hands…,” truly one of the most haunting stories ever written about man’s relationship with robots, Williamson wrote a great deal of notable science fiction and fantasy. On top of his fiction, Williamson also pioneered the study of SF in academia, having earned his M.A. in the ’50s and writing a respectable thesis on the SF of H. G. Wells. Williamson remains the oldest (as far as I can tell) person to win a Hugo, having won the Hugo for Best Novella with his 2000 story “The Ultimate Earth,” which became part of his novel Terraforming Earth.
Williamson was the last of the Campbellian authors, even outliving other incredibly long-lived persons like L. Sprague de Camp and A. E. van Vogt (though van Vogt spent the last decade or so with Alzheimer’s), but more impressively, he was the last of the Gernsbackian authors. Having encompassed and taken part in virtually all of 20th century SFF, Williamson’s contribution to the field is nigh-incalculable.
Placing Coordinates
The final part of The Legion of Time appeared in the July 1938 issue of Astounding, which is on the Archive. This particular issue of Astounding is quite interesting. We have the final part of Williamson’s novel, but we also have “Rule 18” by Clifford Simak, the story which marked his return to writing SF (this time he would not look back), and which would win him a Retro Hugo. There’s Ross Rocklynne’s “The Men and the Mirror,” being an early example of what we’d now call hard SF. Then we have L. Ron Hubbard’s SFF debut, “The Dangerous Dimension,” marking the beginning of one of SFF’s great pulp adventure writers long before he became one of SFF’s great villains. To cap things off we get one of L. Sprague de Camp’s most memorable essays, “Language for Time Travelers,” which even got a follow-up essay from Willy Ley titled “Geography for Time Travelers.” All around this is an impressive issue, and I’m actually surprised it doesn’t get cited more often as being at least historically notable.
Enhancing Image
Since Part 3 is basically like the third act of a movie, in which the action comes to a head, it’ll be hard to keep the spoiler and non-spoiler sections separate, but I’ll try.
At the end of Part 2, Dennis Lanning and best buddy Barry Halloran had made it into the depths of Sorainya’s fortress, finding a black brick containing the object whose presence determines whether Jonbar or Gyronchi come into being, only to be trapped when Soraniya appears out of thin air. But that’s okay! The Chronion, the time ship which Lanning and Halloran had been rescued by before, manifests and comes to the rescue once again. We get a deus ex machina in the first five pages, which is whatever, but of course Our Heroes™ are far from out of the woods yet, as they have two objectives now: to return the mysterious object to its proper time, and to defeat Sorainya. With the help of former college friend and current mad scientist Wilmot McLan, Lanning takes the brick and escapes Sorainya’s wrath for the time being. Now, the question becomes: Where and when does this object go and what even is it? The object turns out to be a magnet, nothing special in itself, but it’s where and when the object is supposed to be that things get interesting.
The question burning in his eyes. Banning whispered: “Did you find—anything?”
Solemnly, the old man nodded, and Banning listened breathlessly.
“The time is an afternoon in August of the year 1921,” whispered Wil McLan. “The broken geodesics of Jonbar had already given us a clue to that. And I have found the place, with the chronoscope.”
Banning gripped his arm. “Where?”
“It’s a little valley in the Ozarks of Arkansas. But I’ll show you the decisive scene.”
Arkansas, 1921. We meet a character who, it turns out, serves as the turning point for the story, despite not (as far as I recall) having a single line of dialogue. John Barr (get it, John Barr, Jobar…) is a twelve-year-old kid in 1921, but depending on whether he finds that magnet by happenstance or not he’ll go on to either become a revolutionary scientist or a still capable but unambitious good-for-nothing. We by now know why it’s vastly preferred for Barr to cause the existence of Jonbar than for his lack of action to cause the existence of Gyronchi so we don’t need much of an explanation beyond who Barr is in the first place. If you’ve been following things then you’ll remember that time travel in Williamson’s novel is based on probability, as opposed to predetermined futures, and it’s a sneaky way for Williamson to throw in this last-minute rally for the good guys so that the event of Sorainya stealing the magnet can be corrected. It raises the question, of course, of why Sorainya would keep the magnet locked away in a tiny vault and not, say, simply destroy the thing, but we’re not here to think about that.
I suppose you could poke a ton of holes in the narrative, but Williamson moves the action along so quickly that the reader is not incentivized to dwell on the story’s mechanics—a tried and true way to get over spotty exposition. Williamson would take the inventiveness apparent in The Legion of Time and fine-tune it for his remarkable werewolf novella “Darker Than You Think,” but he unquestionably set the standard for time war narratives with his earlier effort. Interestingly, while many novels (especially time-spanning ones) broaden in scope as they approach the climax, The Legion of Time shrinks, furthering a great shrinkage of scope that had occurred in Part 2. John Barr isn’t a character so much as a plot device with legs, and since Lethonee had “died” early in Part 2 and Our Heroes™ don’t fix things until towards the end of the final installment she’s also basically a non-factor here. If Sorainya is far more thoroughly characterized than Lethonee it has partly to do with the fact that she gets a lot more time on the page. I think it’s also because deep down we prefer the whore over the Madonna, which I suspect Williamson thinks as well; more on that later.
There Be Spoilers Here
The final fight with Soraniya is epic, brutal, and approaches some pretty weird and grotesque territory. While the solution for dealing with Sorainya is stupid (and makes McLan look like even more of a fool than he’s supposed to be), the result is quite… something. A dying McLan rolls a tube Lanning’s way as he’s also on his last leg, his fight with Sorainya not going in his favor, and tells Lanning to smash it, which he does. The tube, filled with a mysterious liquid, is connected to Soraniya’s past and how she was supposed to die young from a plague, only to be saved by the giant ants with an antedote. Once the tube breaks, Soraniya’s past is rewritten and she dies in a remarkably gruesome fashion. Why didn’t McLan use this much sooner……? Still, get a load of this:
The bright blade slipped out of her hand, rang against the dome, and fell at Lanning’s feet. The smile was somehow frozen on her face, forgotten, lifeless. Then, in a fractional second, her beauty was—erased.
Her altered face was blind, hideous, pocked with queerly bluish ulcerations. Her features dissolved—frightfully—in blue corruption. And Lanning had an instant’s impression of a naked skull grinning fearfully out of the armor.
And then Sorainya was gone.
Lanning and Halloran are FOR THE LAST TIME rescued once the battle is over and Our Heroes™ are brought to the now-existing Jonbar where they can spend the rest of their days, since they’re not allowed to return to their own time periods. You can imagine my shock when the futuristic machinery that literally brought Lanning and Halloran back from the dead was not able to save the severely injured McLan.

But aside from that it’s a happy ending! The future is saved, and Lanning even gets his beloved back—only… Lethonee is not exactly as she was before. Their reunion is described ambiguously, but it seems that Lethonee and Soraniya were, in fact, the same person, or rather extensions of the same germ of a person. The resurrected Lethonee seems to have Sorainya’s voice and is even dressed in red, although her memories of Lanning were not erased. While the twist of Jombar and Gyronchi being the same place, made only different by circumstance, is predictable, the implied twist of Lethonee and Soraniya now being combined into a woman who bears Lethonee’s name but who also shares traits from both women is a far more curious choice. True, the whorish warrior queen is no more, but then so is the saintly love interest as well, and in a way it’s a shame that we get nothing like an epilogue for this story. Still, the ambiguity with Lethonee reuniting with her shadow counterpart borders on Lynch levels of surrealism and I’m here for it.
A Step Farther Out
Did The Legion of Time fumble the ball in the final installment? Maybe a little bit, but I still find it pretty memorable. Williamson pulls a deus ex machina or two, and pulls technobabble out of his ass to explain why some things happen and other things don’t, but the action which takes up the bulk of the installment is engrossing, the scope feels so epic despite actually being so compressed, and the very end gave me food for thought. I’m not sure if Williamson was consciously aware of what he writing the whole time, of what he meant by this or that, but it’s a pulp narrative that has a good deal more substance to it than one might expect. Williamson’s background as a Gernsbackian writer as well as a regular contributor to Weird Tales reveals itself in the brisk pacing and technobabble, but most importantly a willingness to get his hands dirty that would become largely unseen in Campbell’s Astounding, once that magazine under that editor further established its own voice. The result is a novel that feels both of its time and very much out of step, showing that Williamson was indeed one of the most capable of substantive genre authors of that era.
In the ’60s there was a very short-lived but prescient journal called SF Horizons, run by Brian Aldiss and Harry Harrison, and the most well-known essay from that journal was about The Legion of Time, titled “Judgment at Junbar.” Aldiss supposedly makes an argument for Williamson’s novel as an excellent work of pulp fiction—I say “supposedly” because I haven’t been able to read the damn thing yet. I have, however, read parts of Aldiss’s Trillion Year Spree, in which he calls The Legion of Time a delight but also “philosophically meaningless,” an assertion I don’t think I can agree with. Then again, Aldiss is eloquent and thoughtful as usual, even when he’s being disagreeable (which he often is), and you can bet I’ll get to him at a later date.
See you next time.
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Short Story Review: “Shoggoths in Bloom” by Elizabeth Bear

(Cover by Tomasz Maronski. Asimov’s, March 2008.) Who Goes There?
Elizabeth Bear is one of the bright stars in recent SFF, having made her debut in 2003 and being nominated for the Astounding Award for Best New Writer twice, winning the second time. Unusually prolific as both a novelist and short story writer, Bear arguably anticipated the resurgance of magazine SFF in the 2010s, being associated with Asimov’s Science Fiction and more recently with Lightspeed and Uncanny Magazine. Her 2007 short story “Tideline” won the Hugo and Theodore Sturgeon Memorial Award, and it still reads like one of the great modern fables of SFF. Only a year after winning her first Hugo, she would win another one with the subject of today’s review, “Shoggoths in Bloom,” and if that title alone doesn’t radiate enough Lovecraft energy for ya…
She’s very much active on Twitter, in case you’re wondering. She really speaks for herself, and so does her work. On top of her award-winning novels and short works, she also won multiple Hugos as a co-host for SF Squeecast, which sadly is no longer active. Her latest novel, The Origin of Storms, was released by Tor earlier this year.
Placing Coordinates
“Shoggoths in Bloom” is pretty easy to find; for one, it was first published in the March 2008 issue of Asimov’s Science Fiction. It’s also been reprinted in two major best-of anthologies, those being The Best Science Fiction and Fantasy of the Year: Volume Three by Jonathan Strahan and The Year’s Best Science Fiction & Fantasy: 2009 by Rich Horton. A more niche but certainly just as appropriate anthology would be New Cthulhu: The Recent Weird, edited by Paula Guran, which, as you can expect, tackles weird fiction (not necessarily horror fiction, though a lot of it would be). If you’re a fan of Elizabeth Bear and/or wanna play this reprint game on Hard Mode then may I suggest The Best of Elizabeth Bear? It’s a fat fucking book collecting Bear’s greatest short works, being a fancy hardcover from Subterranean Press—and yes, it’s a limited edition, which means you’re looking at a thick price point on eBay. Is it worth it? Perhaps.
Enhancing Image
Paul Harding is a black professor from a historically black college. The year is 1938. November. It gets cold, especially in New England, where Harding is now—in Maine, to be more exact, the land of Stephen King, and a land of the shoggoths. The story takes place in an alternate timeline (which, as we’ll see, is mostly the same as ours) where shoggoths are real; not just real, but biologically plausible, seen, studied like other animals. Now you may be wondering, if you’re not familiar with Lovecraft or the Cthulhu mythos: What the hell is a shoggoth? It’s not an overpowering cosmic lord like the Old Ones, but rather it’s an esoteric lifeform that seems harmless, unless you make the mistake of getting in its way. A shoggoth, physically, is like a massive jellyfish, or a man o’ war without the stingy bits. Huge blobs that seem to spend all day submerged or basking in water, and Harding arrives in time to catch the shoggoths “mating,” which is of course inaccurate because the shoggoths don’t seem to copulate.
Harding is in Maine to study the shoggoths.
We’re not given the date of November 1938 at first, but we quickly get the impression that the story takes place sometime between the two World Wars, with Harding himself being a World War I veteran. There are basically two threads weaved through this story, and I have to admit I think one was more convincingly executed than the other, though I may be biased. The first is the nature of the shoggoths, which, despite being technically prehistoric (they’ve been on Earth for millions of years, as shown through the scant fossil record), may as well be aliens—but well-characterized aliens, not the bug-eyed monsters of yore. The second is the rather odd game Bear plays with the fact that this story is recursive; it’s a story published in 2008, set in 1938, and sort of written like it could’ve been published in the late ’30s or early ’40s if not for a couple things. I’m reminded of Brian Aldiss’s equally recursive novella “The Saliva Tree,” which also takes some cues from Lovecraft but instead combines them with late 19th century Wellsian SF, even being written like a late Victorian SF tale.
I’m not sure how much the second thread works, but I’ll elaborate on that in a moment; for now we have some on-the-nose dramatic irony to deal with. See, we’re at a point where we’re not quite a year away from the Nazi invasion of Poland, and even at the time the potential Nazi threat was no secret, though many Americans (some well-meaning, some not) wanted no part in it. Even so, Harding really wants to remind us that war is coming absolutely 100% for sure no doubt about it, and it can be a touch grating. Take this passage, for instance, which does a fine job at giving us some of Harding’s backstory but which also insists on this point; keep also in mind that this is not directly Harding telling us, but rather info being filtered through the all-seeing third-person narrator:
Harding catches his breath. It’s beautiful. And deceptively still, for whatever the weather may be, beyond the calm of the bay, across the splintered gray Atlantic, farther than Harding—or anyone—can see, a storm is rising in Europe.
Harding’s an educated man, well-read, and he’s the grandson of Nathan Harding, the buffalo soldier. An African-born ex-slave who fought on both sides of the Civil War, when Grampa Harding was sent to serve in his master’s place, he deserted, and bed, and stayed on with the Union army after.
Like his grandfather, Harding was a soldier. He’s not a historian, but you don’t have to be to see the signs of war.
There has to be some kind of way to integrate the two more seamlessly. Indeed, regarding Harding’s own position as a black man in ’30s America, even in a more “civilized” place like New England, Bear does a better job I think. There are only two characters who really matter in this story, those being Harding and a local fisherman named Burt. Burt, we find out after the opening scene, is a bit of a racist; he’s not exactly hostile towards Harding, but his discomfort is very unsubtle, though ultimately he comes off as far more pitiful than monstrous. Come to think of it, this is a rare case of a short story that could possibly benefit from a larger cast, since for much of it Harding is stuck by himself, with his own thoughts about the impending war and the mystery of the shoggoths. Maybe not even enlarge the cast to make Harding less lonely, but change the mode of narration to first-person so that we get a more intimate relationship with our protagonist. Telling the story in the historical present tense makes sense from a certain angle, as it’s like we’re being transported back to an ongoing but slightly different 1938, but it also creates a sense of detachment with regards to Harding, who’s supposed to be a character we’re to empathize with.
Sorry I’m getting caught up in this. Let me switch back to what the story does best, which is with the shoggoths. Now, I wasn’t sure going into it if it was going to be horror-tinged (not new territory for Bear by any means) or if it was gonna be something else, and to my pleasant surprise it was the latter. The shoggoths, despite their elusive nature and possible threat (they’re said to be able to devour a man whole), are not treated by Harding or Bear as movie monsters; they’re treated like animals, even if they’re weird animals; they’re written as being hardly less natural than a giant squid or the many deep-sea creatures which strike us as totally alien. Speaking of totally alien, the fossil record for shoggoths is so scant because shoggoths seem incapable of dying, or at least they seem to be extraordinarily long-lived.
Like the Maine lobster to whose fisheries they return to breed, shoggoths do not die of old age. It’s unlikely that they would leave fossils, with their gelatinous bodies, but Harding does find it fascinating that to the best of his knowledge, no one has ever seen a dead shoggoth.
Whereas Lovecraft writes about the shoggoths and other such creatures with digust to the point of hysterics, Bear takes genuine interest in them. Aside from being readable, unlike Lovecraft (who too often strikes me as borderline unreadable), Bear’s prose is snappy, disciplined in its vocabulary, and not at all concerned with giving the reader the thorough impression of something that supposedly can’t be comprehended. The shoggoths, with their mysterious “mating” rituals and their pseudo-eggs (Harding collects a few of those, and why not), can possibly (if improbably) be understood, and that’s what Harding tries to do. Despite echoing Lovecraft with just its title, “Shoggoths in Bloom” does not read like Lovecraft at all; rather it reads far more like a different kind of pulp narrative from the last ’30s, by someone who maybe doesn’t have a thesaurus on their nightstand but who is not prone to manhandling the English language like Lovecraft is; it reads in parts, actually, a good deal like A. E. van Vogt.
Van Vogt is not a household name anymore—not even among the hardcore SFF readership, and this is tragic for reasons I’ll get to at a later date, but for now I’ll say that Bear’s briskness and economy of description—most importantly her flirting with the endless world of the subconscious—remind me of van Vogt. “Shoggoths in Bloom” reads partly like one of those dreams you have that you wouldn’t describe as a nightmare but which you would also hesitate to describe as pleasant; it’s the kind of dream that makes you feel a certain strange way as you start your morning routine and the faint etchings of that dream have not totally left your mind. Van Vogt was a master at conveying such a dream, or what Joseph Conrad called “the dream sensation,” by way of science fictional imagery, and Bear does such a thing here as well. The heart of the conflict has to do with Harding’s mind, his case of conscience, his psyche, and it’s another reason why I feel an opportunity was lost by not making the narration first-person.
You may be wondering: What do the shoggoths have to do with the impending war in Europe? Hell, what do the shoggoths have to do with Harding’s own background as a man who’s had to deal with persecution all his life? These are certainly disparate elements, especially for a story that only goes on for 15 pages. And that’s where we get to spoilers, and also where we get to the climax of the story, where I’d say the story shines brightest and Bear’s thesis comes through most clearly.
There Be Spoilers Here
The shoggoths turn out to be even weirder than first suspected. Harding not only finds that these creatures are effectively immortal, but that they don’t mate at all; they don’t even reproduce in any normal sense. The shoggoth is revealed to be a self-perpetuating animal, being able to live for centuries via mutation, and unless killed is apparently incapable of dying. The shoggoth acts as its own parents, encompassing whole generations on its own, and sure, that sounds possibly a little nightmarish, but the shoggoth is not a nightmarish creature; no, it is, like Burt, mostly a creature of pity. Whereas in most cases a creature like the shoggoth would become a thing of horror, something that would be nigh-impossible to kill and which is theoretically capable of taking over the planet, here the shoggoth is pitiful because it has no choice—quite literally. An accident while on the water leads Harding to come face to face with death, only to be saved by shoggoths, in a way he could not have possibly expected.
Harding finds that the shoggoths are capable of at least mimicing humanlike intelligence; they speak to him, telepathically, in his own language. The shoggoths are prehistoric, true, but they were not the only esoteric beings to roam the earth, as they are in fact an artificial race, created by a much more intelligent, much more advanced race, one which has left no trace of itself but which was apparently unable to adapt to Earth’s changing climate. The shoggoths project images into Harding’s mind and somehow he’s able to understand, or at least is able to make an educated guess about the shoggoths’ incredibly long history. The shoggoths are a slave race without a master (indeed the creator race are called the Masters), their programming so perfect that they literally have no choice but to take orders; in that way they’re like organic robots.
The shoggoths were engineered. And their creators had not permitted them to think, except for at their bidding. The basest slave may be free inside his own mind—but not so the shoggoths. They had been laborers, construction equipment, shock troops. They had been dread weapons in their own selves, obedient chattel. Immortal, changing to suit the task of the moment.
This selfsame shoggoth, long before the reign of the dinosaurs, had built structures and struck down enemies that Harding did not even have names for. But a coming of the ice had ended the civilization of the Masters, and left the shoggoths to retreat to the fathomless sea while warmblooded mammals overran the earth. There, they were free to converse, to explore, to philosophize and build a culture. They only returned to the surface, vulnerable, to bloom.
I’m not saying Bear actively took inspiration from van Vogt (she told me she had not read van Vogt in a long time), but I have to admit that this whole climax reminds me strongly of van Vogt. Not just the telepathy, which is a given, but how Harding finds a kindred spirit in the shoggoths, not unlike the human protagonist pitying the shape-shifting and misshapen creature in van Vogt’s “The Vault of the Beast.” But whereas van Vogt’s alien dies lamenting that it only wanted to become more human, Bear’s shoggoths come close to humanity in a different way—being ordered, or rather taught, how to be closer to mankind. Harding, being a surrogate master, orders the shoggoths (who are perfectly obedient) to think for themselves, and to tell other shoggoths about their supposed newfound freedom of choice. Normally I would object to the paradoxical notion of conditioning someone to think for themselves (I gave Heinlein shit for this in my review of If This Goes On—), it feels more justified with a non-human being that was made explicitly to take orders.
Also bringing things full circle is for Harding to make his own choice with regards to the war he sees coming in plain sight. Harding is not in love with his own country, and his experiences from World War I left him bitter, but he wants to fight the Nazis, to the stop the violent persecution of European Jews and other minorities. Rather than wait for the US to come out of its neutral stance and to fight in a segregated military anyway, Harding resigns from his post and leaves the country to join the French Foreign Legion. He considers, briefly, ordering the shoggoths to fight the Nazis for him, but he also comes to the (correct, in my opinion) conclusion that it wouldn’t be right to keep a race of intelligent beings in servitude, even if it’s for a noble cause. Darkness is about to engulf Europe, but there’s at least hope on a personal level, with Harding seemingly having resolved his own moral hangup and a small number of shoggoths maybe going out spreading the word to their brethren—the wonderful word that they no longer be slaves.
Admittedly I was not fond of the ending at first. The dilemma with the shoggoths and their mental slavery seemed too easily resolved, and the very end came on quick, with Harding (who is not exactly a young man anymore) heading off to take up the gun once again. I do think, however, that the ending becomes more textured and nuanced upon further inspection. Sure, there’s the dramatic irony of Harding going to fight for the French, a power that would crumble under the boot of the Nazis in a matter of weeks (never mind the French fascist collaborators that would help hold the country hostage for four years), but there’s also another kind of irony here. While he got to achieve a sort of moral victory by combatting the Nazis as quickly and directly as he could manage, Harding will ultimately also serve a power which is imperalist and at times murderous; that France was still very much a colonial power in 1938, arguably more so than the US, did not bother him too much apparently.
It’s possible that Bear is saying the fight against fascism is a he-who-fights-monsters scenario where we have to, out of horrible necessity, support a lesser evil; it’s also possible I’m completely bullshitting here.
A Step Farther Out
The best negative criticism you can give something is that you wish there was more of it. I liked “Shoggoths in Bloom” a fair bit, and I wish there was more of it. It won the Hugo for Best Novelette, which feels weird to me because it barely qualifies as novelette-length; lacking a raw word count, I have to assume it barely makes it past 7,500 words. Really it could’ve been 17,500 words and I don’t think anyone would complain, as Bear packs a good deal of meat into this package, to the point where the package is about to burst. Still, there’s a tenderness and a dreaminess about it, and despite my reservations about the mode of narration, Harding is a perfectly fine lead character whose personal issues end up aligning with his research on the shoggoths. Like any good recursive story, Bear comments on the time period about which she is writing, and she does this in a style that also harks back to the days of Heinlein and van Vogt. I at first thought about putting a much more recent story of Bear’s, “She Still Loves the Dragon,” on my review plate instead of “Shoggoths in Bloom,” but maybe the latter serves better as an introduction. It may take six months or six years, but I’ll be reviewing more Bear… eventually.
See you next time.
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Serial Review: The Legion of Time by Jack Williamson (Part 2/3)

(Cover by H. W. Wesso. Astounding, June 1938.) Who Goes There?
Jack Williamson was the second person to be made a Grand Master of science fiction (after Robert Heinlein), which may sound weird to people nowadays because he’s a relatively obscure figure now. This is a shame, because Williamson has a pretty interesting career and if I did reviews of non-fiction books I would totally cover his autobiography, Wonder’s Child. Born in 1908, made his professional debut in 1928, and only stopped writing SFF with his death in 2006, which in itself is mindblowing, but there’s also the fact that while some authors from that same erakept being published based on their legacy value, Williamson did something considered nigh-impossible: he remained contemporary. Not only did he win a Hugo for Wonder’s Child but he would also win a Hugo and a Nebula for his 2000 novella “The Ultimate Earth,” making Williamson (as far as I’m aware) the oldest person to have won a Hugo. His 1947 novelette “With Folded Hands…” is still one of the most haunting robot-focused stories that I’ve read and that shit’s 75 years old.
Despite the fact that Williamson had not quite turned thirty yet when he wrote it, The Legion of Time came about a good decade into his career—a career that would ultimately span 78 years. You could say it marks a transition point not just for Williamson, who was coming out of his Gernsback phase, but also magazine SF at large, since John W. Campbell had taken over Astounding Science Fiction in late 1937, slowly but surely introducing his own eccentric vision into the field. More apparent in Part 2 than in Part 1, The Legion of Time feels like the missing link between adventure-based SF in the Edgar Rice Burroughs tradition (actually it reminds me more of Robert E. Howard, but I’ll elaborate on that later) and the cerebral high-concept SF of the Campbell era. For Part 2 we’re really leaning into the adventure part of the equation, but as it turns out, that’s not necessarily a bad thing.
Placing Coordinates
Part 2 was published in the June 1938 issue of Astounding, which is on the Archive. If you thought Part 1 was short (only about thirty pages in the magazine) then you might be surprised by Part 2, which is even shorter, clocking in at a little over twenty pages. I’m starting to get the impression that maybe The Legion of Time is actually a novella, although it would definitely skirt the line between novella and novel assuming Part 3 is the same length as Part 2. I wish I had a book version to compare the serial with, but rarely has The Legion of Time been printed on its own, most often being bundled with another Williamson story, the novella “After World’s End.” Confusingly, this bundle of two stories is just called The Legion of Time, because those double paperbacks Ace did back in the day weren’t a thing yet and nobody knew what they were doing. You can also get it as part of The Collected Stories of Jack Williamson, but those volumes aren’t exactly cheap. Despite getting a Retro Hugo nomination and despite being well-liked by the few who’ve read it (Brian Aldiss was apparently a fan of it), it has not been reprinted that often.
Enhancing Image
I want to start off with a bit of a rant. The Wikipedia entry for The Legion of Time states that there is no “Legion of Time” in the novel, and that the title was probably chosen as a marketing move, since Williamson was up to that point most famous for The Legion of Space, though the two are not connected in any way. The latter is probably true, but first point is false. Maybe this is not the case in the book version, but in the magazine version the time-traveling army Dennis Lanning joins is called the Legion of Time at one point in Part 1; mind you, it’s also called the Legion of the Dead, and these titles don’t seem official, but to say there’s no Legion of Time would be inaccurate. Now with that out of the way…
Part 1 had ended on a foreboding note, with the dystopian society of Gyronchi decreasing to the probable existence of the utopian Jonbar to such a degree that Jonbar starts to face out altogether—or rather, its likelihood of ever existing approaches zero. Part 2 begins with Lethonee, being herself only possible through Jonbar, fading out of existence, and it’s a bitter scene despite our intuition that Lanning, Our Hero™, will somehow bring his beloved back into existence by the end. The way time travel works here is that Jonbar and Gyronchi are mutually exclusive in that they cannot exist in the same timeline; if one comes into being, the other is booted out. Existence is based on probability, and the less probable a future thing is, the less it can interact with the past, or rather Lanning’s present. Once Lethonee gets wiped from the timeline, Sorainya (her evil counterpart) becomes solid. What’s important to note is that Lethonee has not exactly died, as Wilmot McLan (our resident mad scientist) explains:
The ship, in a moment, was back in her timeless blue abyss, driving through the ceaseless flicker of possibility. Fanning hastened to join Wil McLan beneath the crystal dome, and asked a breathless, tortured question: “Lethonee is gone—dead?”
The sunken, haunted eyes looked at him solemnly.
“Not dead,” rasped Wil McLan, “for she was never born. Jonbar was merely a faint probability of future time, which we illuminated with the power of the temporal ray. This last triumph of Sorainya has—eliminated the probability. The reflection, therefore, vanished.”
Sorainya and her army of giant ants (more on those later) have all but succeeded in making sure Jonbar never comes into being; there is, however, still another way. The villains have found an object which McLan and his crew have been unable to identify, which apparently represents a fork in the road leading to Jonbar and Gyronchi. Whereas Lanning had been previously led to believe that he was said object, this turns out to not be the case—but rather something else from the past. Ignoring all the technobabble about temporal rays and whatnot, the idea is simple enough: if Lanning can find this mysterious object and return it to its proper place in time, then Jonbar has a chance. Where could this object be? If Sorainya has it in her possession, and if the Chronion is capable of interacting physically with past and future (how, for instance, they were able to pick up Lanning and other members of the Legion), then Our Heroes™ have but one option.
An all-out assault, practically a suicide run, on Sorainya’s front door.
In a movie, typically, we have three acts, and what often happens is that there’s a turning point, you could say a bridge between the second and third acts, where Our Heroes™ are at their lowest point and it takes either a good pep talk or a deus ex machina to pull them out of it. Not so with The Legion of Time, where Lanning and company reach their lowest point about halfway through, and why not: Lethonee is dead, or rather un-alive, and Sorainya has basically won. Whereas Part 1 is high-spirited and briskly paced, Part 2 still has that pacing, but the tone is now much darker. I’ll get into this in the spoilers section, but I do have to wonder if Williamson was maybe inspired by Robert E. Howard when it came to writing… basically everything about Sorainya’s fortress. While the timespan of Part 1 was considerable, starting in 1927 and ending in 1938 (if I remember right) before Lanning gets picked up by the Chronion, the timespan of Part 2 is far more compressed. This is not a bad thing, mind you. Williamson can write pretty good action when he wants to, and most of Part 2 is straight action.
In my review of Part 1 I brought up the novel’s overt sexuality, at least by the standards of ’30s SF, and how Williamson injects as much lust into his weird love triangle as—well, love. We don’t get as much of that here, since Lethonee and Sorainya are off-screen for most of it, but that’s fine, because a different problem crops up: what to do about Sorainya. Because the whole point is that we have to kill Sorainya, or at least set things up so that she was never born in the first place, but this is easier said than done. Lanning knows he has to kill the bitch, and he’ll do it, but despite the fact that Sorainya’s tried to kill him several times over the years, he can’t bring himself to hate her completely. The pussy is too good. Speaking of which, you may recall that Sorainya had captured and tortured McLan for yeeeeears, and you’d think this would make it easy for him to hate her.
Not quite so.
“Fifteen years—” came the slow whisper at last. “Fifteen years since I found that she is a demon. Lying, treacherous, savagely cruel, as near a female devil as could be. And still—beautiful. Somehow, glorious!” Some deep-hidden agony throbbed in his whisper.
“I hate Sorainya!” It was a savage rush. “She tricked me, tortured me, maimed me forever ! She—she—” Something seemed to choke him. At last came the voiceless sigh: “But still—for all her hateful evil—could I kill Sorainya? Could any man?”
What interests me about Sorainya, especially as a symbol, is that while usually with a super-attractive evil girlboss we get maybe a passing mention from Our Hero™ about her attractiveness, and ain’t it a gosh darn shame that she’s evil (Robert E. Howard does this sometimes, come to think of it), this is not so with Sorainya. Not only is Sorainya noted as being some hot shit, but her personality also entrances the men she meets; her sheer force of will is intoxicating, and in that sense she’s the ideal fascist woman. She’s blonde and fair-skinned, for one, but she also thinks that action for the sake of itself is glorious, and of course she’s a total warmonger. I’m pretty sure I’m wrong, but I get the feeling that Williamson is about the macabre eroticism of fascism, or rather fascism’s eroticization of death, and how that could be appealing for lonely white dudes like Lanning and McLan. The bitch must be destroyed, but we would be lying to ourselves if we said she was totally unattractive. I don’t think it’s coincidence that Gyronchi, Sorainya’s homeland, is not only a theocratic militarist state, but is (at least according to McLan) destined to destroy itself along with the rest of mankind.
There Be Spoilers Here
So, Lanning and a bunch of redshirts jump into the future and attack Sorainya’s fortress. The results are grim. Not to say these men are afraid of dying, they had already died before, but the ensuing carnage is fairly outrageous. Remember how I said Sorainya has giant ants for minions? Oh yeah. We’re talking ants the size of people, and they’re bipedal and intelligent; they use weapons, but they also have their big fucking mandibles that can cut off a dude’s head. Which yeah, that happens. Williamson started out writing for Hugo Gernsback, and he later became one of Campbell’s regular authors, but he also submitted frequently to Weird Tales in the ’30s. I just bring this up because Weird Tales occasionally published SF, but it was primarily a horror and dark fantasy magazine (the original horror and dark fantasy magazine), which where we saw a lot of Howard and Lovecraft and so on. The sequence that takes up the bulk of Part 2 of The Legion of Time reads like one of Howard’s Conan stories, but not as flamboyant. I’m not even sure what to single out here, since there are whole pages of gory man-on-bug action.
Okay, I’ve got one passage, and it’s not even one of the fight scenes. It’s this grim little moment in the depths of the prison—more of a dungeon, really.
A dreadful silence filled most of the prison. But from one cell came an agonized screaming, paper-thin from a raw throat, repeated with a maddening monotony. Glancing through a barred door, as he passed, Lanning saw a woman stretched out in chains on the floor. A crystal vessel swung back and forth, above her, pendulumlike. And drops of cold green fire fell from it, one by one, upon her naked flesh. With each spattering, corrosive drop, she writhed against the chains, and shrieked again.
The half-consumed body, Lanning thought, might once have been beautiful. Could this have been some rival of Sorainya’s? A cold hate turned him rigid, and quickened his step. A muffled shot echoed behind him, and the screaming stopped.
Not fun. Well, it does get fun later. When I reviewed Robert Heinlein’s If This Goes On— I took issue with how the first-person narration not only diluted the stakes but gave us a fainter impression as to what’s going on during action scenes, which that novella has quite a few of, especially in its second half. Williamson gets around this by not having a first-person narrator, but he’s also simply more capable as an action writer, or at least he’s more brutal as an action writer. The brutality is not disturbing, but it is surprisingly extreme for a story published in Campbell’s Astounding, yet considering it’s basically not horror at all it probably would not have sold to Weird Tales. I’m reminded of an earlier story of Williamson’s, “The Moon Era,” which I liked, mostly for a female character who was a) an alien, b) an active player in the story, and c) not objectified by the male hero (who, admittedly, would not be quite old enough to objectify much of anything). But that novella is about a boy who takes a rocket ship to the moon and gets caught up in a war between alien races. That story was also heavy on action, and by the time he wrote The Legion of Time it seems like Williamson had gotten even better at concocting gripping action scenes.
A Step Farther Out
So far I’m liking this a lot. The Legion of Time is this combination of Campbellian big-brain SF with pre-Campbell adventure pulp, with a tinge of weird fiction thrown into the mix. I’m pretty sure Williamson frequently appearing in Weird Tales in the ’30s (making him contemporaries with Howard and Lovecraft, though I don’t think he interacted with either of them personally) had changed his writing philosophy somewhat by the time Campbell came around, and we can see this in The Legion of Time as well as the stories he would later submit to Unknown. Ultimately, though, we still have an ingenious time travel narrative that hardly ever stops to catch its breath, being too eager to either explore its mechanics further or to indulge in some swashbuckling action. The pacing may be too brisk for you, and I suspect a lot of modern readers will be put off by the sheer artlessness of the whole thing, despite the concepts it puts forth. Unless the final installment drops the ball, I suspect I’ll rate it pretty highly.
See you next time.







