
The Story So Far
Baron Lucas Trask was once set to be the happiest man on Gram, with his wife Elaine Karvall; but their marriage was cut tragically short (indeed on the night it started) by the insane and yet oddly clever Andray Dunnan, Duke Angus’s nephew. As historically has been the case with nobility, and even the very rich of modern times, severe mental illness is allowed to go unchecked. Dunnan kills Elaine and hijacks the Enterprise (no, not that one), a prized ship, with a bunch of his most loyal followers. In a sense, Trask dies too that night, as he makes the decision to leave his barony behind and take up the mantle of a Space Viking, alongside Otto Harkaman, who’s friendly enough and liable to show Trask the ropes. Among the Sword-Worlds, of which Gram is one, the Space Vikings have a largely negative reputation attached to them—not a totally unjustified reputation either, since the Space Viking make their riches by plundering the semi-civilized Old Federation worlds. Looting, murdering, “the usual atrocities,” although curiously rape is punishable by death. Our Anti-Heroes™ decide to start setting up a base on the mostly depopulated world of Tanith, in which through some catastrophe most of the people had died out, yet their architecture remained in good condition. Trask’s original goal was simply to catch and kill Dunnan, after which he would probably commit suicide, but with Tanith he has found a new and more productive goal. The problem is that you can’t make an omelet without breaking some eggs, and the same goes for rebuilding a civilization. The cost of rebuilding will be a high one.
With a newly outfitted ship, christened the Nemesis, plus a few fellow Space Viking ships like the Space Scourge, Trask looks to gather resources, between simple plundering and diplomacy with other cultures. There is also, of course, some political backstabbing thrown into the mix. Indeed trading becomes preferrable to plundering, not least because of Trask’s traumatic first experiences with on-the-ground combat and the use of some insane firepower (a “hellburner” can literally turn a whole city into a scorched crater, and nuclear weapons are treated relatively flippantly in this setting), but also because it would be more practical to trade resources between Old Federation worlds. Some worlds are rich in metals or agriculture while others, like Beowulf, are rich in “fissionables,” needed for nuclear power and weapons. Ultimately everyone involved will benefit, such that (in an unlikely turn of events) Trask’s group makes peace with the Beowulfers despite having attacked and plundered them before. Gram has also become involved in the growing enterprise that is rebuilding Tanith, with Duke Angus becoming King Angus of Gram and Trask becoming Prince (prince to whom?) Trask of Tanith. Meanwhile, Dunnan has not only become a Space Viking himself, but has begun building his own fleet. At the beginning of this whole ordeal, Trask had nothing left to lose, but after six years he’s become worried about losing his pet project; on a more metaphysical level, he’s also become convinced that he will not see the pearly gates when he dies—probably true enough, given his numerous crimes.
Enhancing Image
Much of the third installment is concerned with, of all things, discussions over politics and economics. In case you’ve never read anything by Piper before, the overt right-wing slant can feel as though it comes out of nowhere; and yet unlike his close contemporary Robert Heinlein (who by the ’60s had become a Goldwater Republican), Piper is not so convinced of any “ideal” system of government—not even the so-called benevolent despots that Trask himself favors. (It’s worth remembering, as if it were possible to forget, that Trask is keenly aware of his own evil deeds, such that he regularly loses sleep over it.) Piper could be considered something of a right-wing anarchist, although his belief (or rather active disbelief) in government puts him on more similar ground with Robert E. Howard than Heinlein. Of course, Piper and Howard were both deeply pessimistic about humanity’s future, and both ended up shooting themselves. Finally, there’s a character introduced here who ends up reading as eerily prescient, although it’s sort of obvious who Piper would’ve been thinking of when he wrote this novel. But anyway, more on that whole business in a minute.
When talking about Marduk, the planet introduced in this installment, let’s talk a bit more about the Old Federation worlds and how, despite being segregated from the more advanced Sword-Worlds, they were by no means created equally. Some, like Beowulf and Gilgamesh, are technologically advanced enough that a few of the fellow Space Viking captains considered attaching the former to be taboo, because “you didn’t raid civilized planets, not and get away with it.” The subsequent battle with Beowulf proved this to be pretty sound advice, even if things worked out in the long run. Marduk is another one of these well-advanced Old Federation worlds that could be reasonable confused for one of the Sword-Worlds, although instead of feudalism the people opted for basically a constitutional monarchy—you might even call it a democracy. This doesn’t enthuse Trask at all. And yet Prince Simon Bentrick of Marduk, who Trask saves in the heat of a space battle and who befriends him despite their differing worldviews, turns out to be one of the most (indeed he’s one of the few) sympathetic characters we’ve met thus far, even if his belief in constitutional monarchy is framed as naive. The government is apparently bureaucratic as hell, and there’s even (in one of the novel’s few humorous moments) a deliberately convoluted explanation as to how things work on Marduk.
There is, however, a growing problem on this otherwise peaceable planet, which is the wannabe despot Zaspar Makann and his faction, the People’s Welfare Party. The best way to describe Makann politically would be that he seems economically left-leaning but socially very right-leaning. Textually he’s compared to Adolf Hitler (obvious, if also sensible comparison), but read this passage about him and try not to think of a few relatively modern figures in politics. It feels a little too accurate:
Makann was a raving lunatic, and all the followers he had were a handful of lunatics like him. He might be a lunatic, but he had a dangerously large following. Well, not so large; maybe they’d pick up a seat or so in the Assembly, but that was doubtful—not enough of them in any representative district to elect an Assemblyman. He was just a smart crook, milking a lot of half-witted plebeians for all he could get out of them. Not just plebes, either; a lot of industrialists were secretly financing him, in hope that he would help them break up the labor unions. You’re nuts; everybody knew the labor unions were backing him, hoping he’d scare the employers into granting concessions. You’re both nuts; he was backed by the mercantile interests; they were hoping he’d run the Gilgameshers off the planet.
Incidentally, there was already historic precedent in the US for a figure who ran on a similar platform to Makann, who was himself arguably a fascist. Huey Long was Governor and later a Senator for Louisiana, who may have even succeeded at a run for President, had he not been assassinated in 1935. The controversy over the extent of his borderline despotism (he all but ruled his state with an iron fist) and whether he really counted as a fascist (in terms of eceonomic policy he actually ran to the left of FDR), continues to this day, but no doubt Piper would’ve thought very dimly of him. (And yes, this is the part where I bring up Trump, namely in the coaxing of both anti-labor rich assholes and socially conservative trade unionists. The secuding of trade unions for what is ultimately an anti-labor fascist movement is unfortunately a reality we have to deal with.)
A Step Farther Out
Obviously we’re heading for something terrible with Makann and his goons, and this will somehow tie into Trask’s rebuilding of Tanith. The introductory blurb for the final installment alludes to Tanith being the success story that Trask will go down in history for, despite all the blood spilled for it. The political implications here are—let’s say curious. No doubt John W. Campbell was taken by Piper’s shared ambivalence toward democracy, not to mention their dim view of organized labor; but at the same time Piper’s politics were a lot more libertarian than conservative. There’s a distrust of both politicians and “the people,” and yet rather than put the feudalism of the Space-Worlds on a pedestal Piper posits that this system, too, will not last. So much in this world is transient already. Stylistically Space Viking fits well enough in Analog in the early ’60s, but there’s a palpable bleakness that sees it anticipating the overtly pessimistic SF we would start seeing late in the decade. I have to wonder what Piper would’ve done or how he would’ve reacted to the New Wave movement, which hadn’t quite started yet at the time of his death. It’s one of those little near-misses in the field’s history. I’m also curious how the final installment here will play out.
See you next time.








