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Serial Review: Sos the Rope by Piers Anthony (Part 1/3)

(Cover by Jack Gaughan. F&SF, July 1968.) Who Goes There?
Piers Anthony is a totally uncontroversial and universally beloved author whose genre fiction, often aimed at a younger audience, has inspired generations of readers with wholesome Christian values. Whereas some fantasy authors are content to rely on gore and fanservice to boost sales, Anthony, in the more than half-century that he’s been active, would surely never stoop so low as to pander to a horny and passively misogynistic base of teen boys with boobs as the carrot at the end of the stick!
I cannot keep doing this.
Look, I know that for people of a certain age (i.e., people old enough to have bought Titanic on VHS), Anthony may or may not have been a part of their formative years as young impressionable readers—ya know, when they were not old enough to have acquired taste yet. With that said I have to wonder how promising a guy can be whose books have such lovely titles as Roc and a Hard Place (very funny, Piers) and The Color of Her Panties (I feel dirty just for typing this one). And then there’s the one ecounter I had with Anthony prior to all this, which was “In the Barn,” his story for Again, Dangerous Visions, one of the most disgusting pieces of writing I’ve ever come across. I’ve read Blood Meridian and American Psycho, and I will gladly take those (which are, after all, pretty great novels) over “In the Barn.” When something is compared to “In the Barn” it should serve as your cue to run in the opposite direction. Not a great first impression.
Sos the Rope was Anthony’s second novel, and by this point he was a Hugo finalist for his first novel, Chthon, which everyone I know loathes; well somebody must’ve liked it. I try to be the optimist, but assuming the quality doesn’t change then Sos the Rope looks to be the first bad serial I’ve covered for this site, which I get was inevitable; there are more bad serials than good. Oh, but how bad can it be? It’s not as bad as “In the Barn,” but…
Placing Coordinates
Part 1 was published in the July 1968 issue of The Magazine of Fantasy and Science Fiction. I advise against downloading this one as for some reason the PDF compression messes up this particular issue pretty badly; so I went and used the print copy I already had! Although, as if to warn me of what I was in for, the front cover nearly completely tore off and had to be taped together. There is a somewhat recent paperback edition from Planet Stories (not the magazine), but if you’re feeling brave and wanna read the whole Battle Circle trilogy, you can! There’s an omnibus containing all three novels (which are mercifully short) and while out of print it can be found used for pretty cheap. If you daaaaare.
Enhancing Image
We start with the most confusing of dynamics, in which two men have the same name—Sol—and fight over who gets to keep the name. We have Sol the sword and Sol of all weapons, with the latter proving to be the more skilled warrior and robbing the first Sol of his name and weapon. Let’s retrace our steps a bit. In this far future, adult males in this part of the world base their livelihoods on their ability to beat others in what are called battle circles, “heart of the world’s culture.” The rules are simple: whoever gets thrown outside the circle loses. There are many reasons for these fights and indeed they mirror somewhat the duels noblemen would have in olden times, although from what I can gather fights in the battle circle tend to not be fatal. A man has his name, which apparently he can change in much the way we change shoes (put a pin in this one), and his weapon of choice, which becomes part of his name. Thus, if your weapon is the sword (never mind if it’s a short sword, long sword, etc.), your name might be Sol the sword; or in the case of the Sol who wins the fight at the story’s opening, you’re a jack of all trades who goes by Sol of all weapons.
I have too many questions, but we’ll get to some of those.
Sol, because he’s such a nice guy, not only gives the former Sol a new name but also recruits him to be his right-hand man, despite being weaponless temporarily. Sol wants to build an empire, recruiting dozens of men over a span of months to form a tribe that in time will hopefully form a new civilization; the criterion for recruits is trial by combat. The former Sol is now Sos, and the two men are quickly joined by a woman residing at the hostel they fought at, who “marries” Sol and takes on his status as well as the name of Sola, the “a” at the end denoting her as Sol’s property. There isn’t even a ceremony for a marriage; only a bracelet is required, and it can be removed presumably with the husband’s consent at any time.
Before I go on a rant about how marriage works and how women are treated in the world of the novel, I do wanna give Anthony a point for bending genres here a bit—in the spirit of Jack Vance of all people. Reading the opening stretch, you may think that Sos the Rope is a fantasy novel not too removed from the likes of Vance and Robert E. Howard, but like Vance at times it soon reveals itself to be science fiction masquerading as fantasy, the setting being a post-apocalyptic America a good century after some vague nuclear holocaust. Mankind has devolved back to the stone age, with the only spots of civilization (as far as we know) being hostels that are scattered throughout the land and which are run by “the crazies,” people who somehow are able to remember (probably by way of an oral or written tradition) what the beforetimes were like; but these people keep themselves apart from the nomads who roam the landscape alone or in small groups. The nomads themselves are good survivors but not much skilled otherwise.
Anyway, Sola iss clearly hitched to Sol for his status as future emperor and not because she magically thinks he’s a nice guy; the two do not even seem to like each other much as people, never mind as partners. Sos is frustrated by this, in part because he’s very obviously horny over Sola but is unable to bed her because to bed another man’s wife would be dishonorable. “Could sex mean so much?” A funny question! Actually I have a few questions of my own, such as: If all it takes to change partners is a changing of bracelets then how come Sos doesn’t ask Sol if they could switch up every now and again? It’s not like there’s a signed contract for the marriage. Come to think of it, given the tribal nature of so much of humanity, how come there’s no plural marriage? We have something of a love triangle here (really a lust triangle, since no reasonable person can suppose any of the three parties are in love with each other) whose tension could be resolved by Sos and Sol agreeing to share Sola—with her consent, of course. Why does Sola agree to marry Sol now and not much later when he has proven himself as a leader more? I assume this is so that she doesn’t look like even more of an opportunist than she already does, which still does not help much.
A few more questions not strictly related to the interpersonal conflict of the novel but which I think are worth asking, such as: So women, when hitched, take the names of their husbands and simply add a letter to the end. What if there was same-sex marriage? What if two men got married? Would their names change? There seems to be a pattern that all the adult males have monosyllables for names. What if two women got married? This one is doubly vexing because as far as I can make out, women literally do not have names in the world of the novel if they’re not hitched to some guy. How does that work? How would anything in the legal realm get done here? How would there be a transference of property without names or even agreement in writing? Is there such a thing as property aside from what people are able to carry on their backs? The answer to that last one is probably “no.” No wonder civilization is in ruins, without the concept of property outside the micro scale (for the socialists in the crowd who are wondering, there does not seem to be an overarching government that would allocate land) and with the vast majority of the populace being illiterate.
The misogynistic implications—no, never mind, I wouldn’t even say implications—simply the misogyny deeply embedded in the novel is impossible for me to get around, even as someone who tends to be apologetic with misogynistic writing in old SFF. I know sexism is a problem that has to be called out as such, but I also understand that people from different places and times are often writing under different personal and economic circumstances than what someone reading in [CURRENT YEAR] would have personal context for. The rampant woman-hating in Anthony’s novel is not something I can excuse because not only does it badly skew our understanding of one of the main characters but it also contributes to some incredibly sloppy worldbuilding, such that the novel is built on a shaky foundation of misogyny. Sola is the most rounded character of the trio, even more than Sos (ya know, the protagonist), but she also acts as the malicious temptress who repeatedly and not so subtly tries coaxing Sos into doing something that he’ll most likely regret.
A pet peeve I have with modern reviewers is when they seem to think that a female character being physically active in a narrative must mean then that said female character is well-written. With all due respect to these people, because some of them really are astute critics, this is a lousy line of thinking when it comes to character writing. Sola lacks even a hint of interior life; her goals are all external in that they’re physical, which are a) to one day rule an empire as Sol’s wife/property, and b) to get her pussy licked. Sadly (for both Sola and the reader) these two goals are mutually exclusive, for a reason I have the misfortune of knowing. It’s time to get into spoilers, but I do wanna make one more criticism that may not be as much of a deal-breaker for some people: the action is somewhat boring. I don’t know what Anthony’s status as a writer of action scenes is, but whenever there’s a battle circle fight (and there are a few in the back end of Part 1), my eyes glaze over. Our Heroes™ also have run-ins with creatures of the wasteland such as killer shrews (yeah) and poisonous white moths that are little better to read about. Still better than some of the dialogue, which threatened to kill me.
Okay, enough fucking around, let’s get to spoilers.
There Be Spoilers Here
Particularly I wanna talk about a section in the middle when Sol is out of commission, having been bitten by one of the aforementioned white moths and with Sos having to carry him. It’s here, when the trio are in the badlands (later to serve as a training ground for men in Sol’s tribe), that the sexual tension between Sos and Sola reaches painful levels. A question that had been simmering in our minds (both mine and Sos’s) is why Sola and Sol agree to stay together despite being like oil and water; at first Sos thinks it’s that they’re dynamite in the sack, but it turns out there would not even be a fizzle in their bed. Undressing an unconscious Sol at one point, Sos and Sola discover to their horror that something is wrong with Sol’s junk. “Sol would never be a father. No wonder he sought success in his own lifetime. There would be no sons to follow him.” There’s the implication that Sol is a eunich, although I like to think his cock just looks really funny. In a show of mercy Anthony refrains from describing Sol’s deformity in detail; he also spares us of having to read the inevitable sex scene between Sos and Sola (the latter all but blackmailing the former into it), although that probably has more to do with editorial precaution than Anthony’s own.
For a time Sos is basically the one running the show, and after the trio’s encounter with the shrews (but why shrews) they start recruiting men deemed able enough to join the tribe. Like I said, trial by combat. Sos is intelligent and physically attractive enough to catch the eye of several women (who, being unmarried, are nameless), but turns them down because he is still weaponless; he also has his eyes set on Sola still, in spite of his better judgment. “Possession of a woman was the other half of manhood,” (ech) and clearly Sos’s lack of a weapon would be a metaphor for his lack of manhood (as in his dick). I do appreciate the irony of Sos being quite capable as both a fighter and lover despite being weaponless while Sol, the warrior who can do well with any weapon, is impotent; it’s a shame that this is buried under a shit-colored pile of male chauvinism and treating women as things to be owned. Why Sos has not started training with a new weapon I don’t know. We know that Sos will at some point apparently take on rope (huh) as his new weapon of choice, going by the novel’s title. I assume we’ll get more answers in the next installment, but something tells me thosse answered will be unsatisfying, not to mention there are simply too many holes in the worldbuilding for the ship to not sink.
A Step Farther Out
See you next time.
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Serial Review: All Judgment Fled by James White (Part 3/3)

(Cover by Vaughn Bodé. If, February 1968.) Who Goes There?
James White was one of the more successful British SF authors who did not (as far as I can tell) partake in New Wave antics in the ’60s. His loose Sector General series started in the ’50s and remained steadfast as a conventionally written setting for hospital dramas IN SPAAAAAAAACE, and his novel that I’ve reviewed, All Judgment Fled, is, excepting a couple passages (there’s a bit toward the end of Part 3 that references LSD), a pretty vanilla affair—which is not to say it’s boring. On the contrary, White is clearly a writer who considers the logical implications of his narratives, which naturally then snowball into ethical implications; he also has a sarcastic whit which at no point rang as irritating to mine ears. While my feelings on the novel are a bit mixed I do look forward to future adventures with White, especially since he’s one of those prolific magazine contributors and therefore someone (like Poul Anderson and Jack Vance) I fall back on for emergencies.
Placing Coordinates
Part 3 was published in the February 1968 issue of If, which is on the Archive. I’m not usually a fan of If‘s cover art, but the Bodé covers (we got too few of them, sadly) are very well done and eye-catching, including this one. As for book publication we only have a few editions to work with, for a novel that’s over half a century old, but you can find used copies cheap.
Enhancing Image
Before I get into the installment itself, I wanna talk a bit about what the past week has been like for me. If you’re reading this it means it’s May 22nd and by extention this post is two days late. I set deadlines for myself with these but I found out the hard way that there was just no doing this post on-time. I didn’t even finish reading Part 3 until the night of the 21st. Last week round this time I guested on a certain podcast, which went well and which you can expect to see at the beginning of June, probably back-to-back with my review forecast; that was not the hard part. No, the irony is that going on vacation can make it very hard to do things you normally do in your spare time. I had requested time off work and flew to Chicago (from Newark) on Friday, and only got back Monday. I was there to visit a couple friends I very rarely get the chance to hang out with in person; as such, combined with the brief time window I’d given myself, we crunched a week’s worth of fun times into three days. It was a good time, needless to say, but I also got precious little time to work on this site, hence the delay.
Now that I’ve said that, it’s time to finish this damn serial.
Last time we were with the boys, the mission had gone to hell. Morrison got killed by a Type Two, a tentacled creature with a giant horn and without any capacity to reason with the explorers. As violence has broken out on the Ship, a mysterious object orbiting between Mars and Jupiter, the higher-ups at Prometheus Control have been chastising McCullough (the audience surrogate) and company for their lack of professionalism. The Twos are hostile to the point of seeing the humans as food, which results in much of Part 3 being an all-out skirmish between the explorers and a horde of Twos, making for an extended action sequence that admittedly sort of struggled to hold my interest. A weakness of mine as a reader is that my eyes tend to glaze over when it comes to action, whith it being too easy for me to lose track of who’s dealing with what and who’s still alive and who has bitten the big bazooka. The action in Part 3 is especially confusing, partly (I suspect) deliberately and also because White refuses to give us a clear picture of the ship’s interior. The illustrations do a lot of leg work.
The most egregious example of White’s confusing laying out of action happens at the very beginning, wherein we’re told via narration that Drew has died—somehow. I wondered if I had missed something at the end of the previous installment, made worse because the recap section makes no mention of it—but no, Drew is not dead, he’s actually fine. The logic seems to be that in the heat of battle McCullough thinks Drew is dead, but this turns out to be a false alarm; the third-person narration sharing McCullough’s confusion is a hard pill to swallow, however. A similar case happens toward the end when (not getting into specifics here, because spoilers) a character has apparently died and the narration does not tell us this explicitly (unless I missed something, which is possible) until after the fact. Did he die offscreen? What happened? I’m getting ahead of myself.
We’ve discovered by now that the Ship is, or was, operated in all likelihood by a very small crew, and that the Twos wandering about looking for scraps are either non-sentient or driven (by something) to insanity. We never get a clear answer as to the nature of the Twos, but we do know that they’re an active threat to the explorers. Drew’s maddened call for extermination of the Twos (which is supposed to inform us that the explorers have basically reached rock bottom) does not come off as too unreasonable. Regardless, the mission has degenerated to such an extent that Prometheus Control and the explorers are all but no longer on speaking terms—a relationship that is about to get even rockier, if you can believe it.
McCullough sums it up nicely:
He realized suddenly that although he was terribly afraid for his own immediate safety he was furiously angry about the things they had done and were doing on the Ship. From the very beginning they had no control of the situation. It had been a stupid if well-intentioned muddle. And while they had changed their minds several times when new data became available they had not really used their brains. They had been panicked into things. They had not allowed themselves time to think. And when threatened with danger they thought only of survival.
The higher-ups at one point bring in a woman on the speaker to calm the men and reassure them with an incoming supply drop, but this doesn’t work too well. Keep in mind that said woman, whose name we never learn and who is called “Tokyo Rose” at one point (I get the reference, but it’s also a cute bit of symbolism with how the woman’s reassuring voice functions as and is acknowledged as basically propaganda), is the only female character in the novel; and she’s not really a character at that. From here on it’s all a war of nerves, of the explorers fighting off Twos while trying not to have total mental breakdowns. We do get some relief in the form of a new alien species with the Threes, which are like a cross between a snake and a teddy bear; I know that sounds like a weird combination. The Threes appear to be friendly, but are still not the intelligent alien(s) running the Ship that the explorers are looking for. This is the longest installment, so be prepared for a big third-act blowout and the summit of the conflict.
All Judgment Fled is technically a Big Dumb Object™ story, but that’s desceptive given how close-quarters the novel’s scale is. From start to finish we’re stuck with two small ships from the Prometheus Project and the Ship, which while nearly half a mile long is not spacious like the interior of, say, Rama. Comparisons will inevitably be drawn between White’s novel and Arthur C. Clarke’s undying classic, which depending on your worldview may or may not be favorable. If you’re looking for gosh-wow moments that provoke your inner child (what Rendezvous with Rama does in spades) then you’ll have no such luck with White’s novel. The setting is cramped, paranoid, claustrophobic, verging on inner space rather than outer with how much we’re stuck with the flawed humanity of the characters, but this is still a hard-headed old-school SF tale at the end of the day. McCullough, our lead, never becomes fully human in that his conscience never wanders from the physical problem at hand for long, but the novel still deals with the ethical equations of first contact more than some of its ilk.
It’s respectable is what I’m saying, if also cagey.
There Be Spoilers Here
After losing Drew (for real this time) and Berryman we finally get to have a “chat” with the alien that’s really running the Ship, and it looks—interesting. Another thing I gotta give White credit for is that we do not get any humanoid aliens here, with the different types vaguely resembling Earth animals but having nothing that could be mistaken for human. (I bring this up just so we can rest easy that none of the explorers go chasing lustily after some blue-skinned space babe.) The intelligent—and benevolent, wow how lucky—alien running the Ship is itself nightmarish in appearance to our battered explorers, “a great, fat, caterpillar, an LSD nightmare with too many eyes and mouths in all the wrong places.” Still the two species are able to communicate through visuals, since obviously verbal communication will do nothing, and ultimately we get a sort of cultural exchange.
Since half the human crew is dead there’s now few enough people to accommodate the reduced number of space suits, along with one of the P-ships no longer working. Which is all rather… convenient? If also morbid. I don’t totally buy the happy ending here, but then maybe White is not the kind of writer to totally fuck his characters over. J. G. Ballard would fuck shit up with this premise, which makes me wonder what this novel would’ve been like had it been a more ruthless deconstruction of first contact narratives—a premise that’s started here but not completely fulfilled.
A Step Farther Out
I know a couple people who prefer this over Rendezvous with Rama, and I can see the argument for it even though I ultimately have to disagree, because in some ways All Judgment Fled is the anti-Rama. Whereas the explorers in Clarker’s novel are always up against some tangible external problem that can be solved fine with bruce force or swiftness of speed, the conflict in White’s novel comes largely from the fact that the people heading the Prometheus Project failed to consider the possibility of interacting with alien lifeforms, not to mention explorers who might not be the most rational people; yet All Judgment Fled also feels incomplete somehow, whereas Rama is undoubtedly the complete package. This is a short novel, coming in at no more than 55,000 words, and truth be told it could’ve been 5,000 words longer, much of that devoted to scenery and character moments. The characters are not the flattest, but it can be easy to confuse some of them; half of them lack clearly defined roles but also nuance. White also has this thing for not describing places in any great detail, which made the action-heavy back end of the novel read as too abstract for my tastes.
Next post will be on time, trust me.
See you next time.
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Serial Review: All Judgment Fled by James White (Part 2/3)

(Cover by John Pederson. If, January 1968.) Who Goes There?
James White was most popular in his time for the Sector General series, about a giant hospital station in space where conflicts comes not from epic space battles but doctors dealing with bizarre alien biology. White wanted to become a doctor but financial concerns at the time prevented this, although frankly I would’ve just assumed he was a doctor, going by what I’ve read of All Judgment Fled so far. I’m very curious about exploring White more, given his fascination with non-violent causes for conflict, and how violence isn’t treated as a solution but a catalyst for bigger problems.
Placing Coordinates
Part 2 was published in the January 1968 issue of If, which is on the Archive. Bad news is All Judgment Fled has not been given many paperback editions; good news is the few editions we have go for cheap used.
Enhancing Image
Now that we’re on the Ship, it’s time to do some exploring! The men of P-One (Drew, Morrison, and Hollis) and P-Two (McCullough, Walters, and Berryman) are officially stuck together, with the two small ships being now conjoined near the Ship to make moving between the two easy. Last time we hung out with the boys, Walters narrowly survived an encounter with one of the starfish aliens (now called a Type Two), and his suit is now basically unusable. This is a bit of a problem. For the men the suits are like a second layer of skin that, if removed, would greatly increase the risk of death, even though they don’t need the suits in the Prometheus ships; on the Ship it’s a different story. And apparently the aliens are hostile!
On top of all this, the men also have to deal with an increasingly cranky Prometheus Command, the top brass back home who are relaying the men’s actions back to Earth, with millions people (at least a billion, actually) tuning their radios to hear about what happens next. There’s a bit of meta hijinks going on here since McCullough is made all too vividly aware that the men’s sense of privacy has been eroded, that nearly their every move and word is being judged by a vast unseen audience—although unbeknownst to the characters that audience also encompasses readers. We’re given a better idea as to the relationship between the explorers and the rest of mankind, with this lop-sided arrangement that’s probably not good for the explorers’ mental health. Hollis was already on the verge of a breakdown in Part 1, but that turns out to be the least of the men’s problems.
Then there’s the question of the aliens’ intelligence. Frankly there’s no way to be sure. Somebody must’ve been intelligent enough to have built the ship, but the aliens that are actually onboard are unlikely to have been the culprits. The Type Two, for instance, is almost certainly non-sentient, but even then there’s no guarantee about that. Maybe up to now there’s just been failure to communicate. There are also at least two types of alien (as in, aliens that cannot be of the same species) that are on the Ship, and likely there’s a third species waiting for Our Heroes™ down the road. Still, despite the close encounters with aliens, the question as to who built the Ship remains perfectly unanswered—and yet conceivably it has to be something of at least the same intelligence as humans, and more likely of greater intelligence. White understands that in the highly unlikely event of first contact the aliens in question would be akin to angels—or an amoeba.
Their idea was simply that any piece of machinery beyond a certain degree of complexity—from a car or light airplane up to and including spaceships half a mile long—required an enormous amount of prior design work, planning and tooling long before the first simple parts and sub-assemblies became three-dimensional metal on someone’s workbench. The number of general assembly and detail drawings, material specification charts, wiring diagrams and so on for a vessel of this size must have been mind-staggering, and the purpose of all this paperwork was simply to instruct people of average intelligence in the manufacture and fitting together the parts of this gigantic three-dimensional jigsaw puzzle.
Speaking of first contact, Murray Leinster doesn’t quite get namedropped, but he gets the next best thing: a not very subtle hint directed his way. At one point McCullough, evidently a science fiction fan, thinks about “the old-time author responsible for a story called First Contact.” We also get a reference to another classic Leinster story, “The Ethical Equations,” and both these stories are indeed very much relevant to the current situation. White’s fannish side comes to the surface here, but at the same time it makes sense for the explorers to have been made at least somewhat familiar with classic science fiction, since SF would be the only even remotely useful reference point for their mission. I could fault White for a couple things, but over and over I find his logical outlook admirable; he takes something that with most writers would get pushed under the rug with some handwavium and he guides it along to a logical conclusion. There are no easy answers.
Part 2 does suffer a bit from what we might call Middle Installment Syndrome, in which the middle entry of a trilogy has to contend with not having a beginning or a conclusion, but making do as a big gelatinous second act. Why do people remember The Two Towers less than Fellowship of the Ring and Return of the King? Well, what happens in The Two Towers? We’re introduced to Gollum properly, that’s gotta be worth something; and we get the Battle of Helm’s Deep, often the most cited action set piece in the trilogy—yet going by IMDB and Letterboxd scores people aren’t quite as fond of The Two Towers as its siblings. Middle Installment Syndrome. I’ve come to realize that this also applies to novel serials, although I probably wouldn’t feel the “gelatinous second act” thing as much if I was reading All Judgment Fled as a single unit. Still, it’s short enough to not drag much.
There Be Spoilers Here
Things really go to shit in the second half of Part 2. The explorers kill a Type Two in another encounter, which is more or less accidental but which starts a snowball of paranoia and calls for violence among the men. As I supposed should be expected with White, violence is treated as something to be prevented as much as possible, since it will not solve issues but instead cause a snowball effect of greater violence. Command is not happy with how things are turning out, since at the outset this was supposed to be a mission that would unite mankind, rather than cause people to splinter on, for example, the treatment of alien lifeforms. “But now that the meeting had degenerated into violence, had become literally a blow-by-blow affair, the idea had backfired.” This culminates in the first fatality among the explorers, with Morrison, one of the most experienced men on the team, getting brutally killed by a Type Two. Even though we don’t get to know any of these men (except for McCullough) too much as individuals, Morrison’s death still works as a point of no return for the venture.
For better or worse, the men can only move forward.
After Morrison’s body is tucked away, the men keep searching through the big corridors of the Ship, coming upon rooms of different kinds, although McCullough seems to be the only one keeping his eye on the prize at this point. Most disconcerting is a room that almost resembles something humans would use—like a bedroom or a drawing-room. “A lab animal would not require a furnished room. Which meant that there were intelligent extraterrestrials on the Ship.” Maybe the Type Twos aren’t sentient, but somebody here sure is. And just as it looks like the men are about to hit a big clue as to the aliens’ nature, the Ship has started moving—away from the Prometheus ships. The Ship, which hitherto had been orbiting freely, is now moving on its own again. Well gosh darn it!
A Step Farther Out
It’s enjoyable, but there’s also something missing about it that I can’t put my finger on. It could be that there are too many characters that can be thought of as “nondescript white guy,” with only a couple standing out. That can’t be it, though. The characters in Rendezvous with Rama are made of cardboard, but that doesn’t bother me. I think it may be that White, unlike Clarke, is not concerned with evoking a Sense of Wonder™, which no doubt contributes to Rama remaining popular after half a century. White obviously has different goals from Clarke, which so far he’s been meeting admirably; it’s just that if you’re expecting a first contact narrative that’ll leave you breathless you’ll be disappointed. White does, however, have a special talent for making me think about the situation these characters are in—about logistical problems that would naturally arise from such a situation, but also the deep moral quandary that would come about in the event of first contact with a spacefaring alien race. Looking forward to how White’s gonna end this!
See you next time.
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Serial Review: All Judgment Fled by James White (Part 1/3)

(Cover by Douglas Chaffee. If, December 1967.) Who Goes There?
James White was an Irish SF fan-turned-writer who was one of the many authors to have found his footing in the ’50s, and it was in that decade when he started his Sector General series—about a massive hospital in space that deals with many alien species. Rather than focus on hardboiled adventure narratives, White seemed to prefer to write about issues that naturally arise from psychology and biology; he wanted to practice medicine, but economic troubles apparently led him elsewhere. With this in mind I’m ashamed to say I’ve not read anything by White prior to today’s novel, All Judgment Fled, which is a one-off and which was serialized in If, as opposed to New Worlds, where the Sector General series was published. All Judgment Fled is a Big Dumb Object™ story, published in the midst of several famous BDO stories (notably Ringworld, and, more regrettably, The Wanderer), but White looks to add his own flavor to the basic premise.
Placing Coordinates
Part 1 was published in the December 1967 issue of If, which is on the Archive. (You may notice that this issue has been mislabeled on the Archive as the May 1967 issue. Somebody fucked up.) Also be aware that If and Galaxy under Fred Pohl’s editorship
well actually Galaxy also had this issue when H. L. Gold was in chargehave some pretty sloppy copy-editing, which may distract from the experience. Sadly there aren’t many paperback editions either; the most recent edition, from Old Earth Books, predates 9/11. The good news is that used copies still go for cheap.Enhancing Image
In the near future (a future which rather closely resembles the space race in the years following the moon landing), a mysterious vessel is spotted orbiting our sun between Mars and Jupiter, “shaped like a blunt topedo with a pattern of bulges encircling its mid-section and just under half a mile long.” The Ship (with a capital S) is a massive cylindrical object that is no doubt artificial, and which has not responded to any attempts to contact it. Thus we have the Prometheus Project, a first contact mission wherein two small ships, P-One and P-Two, are sent out to rendezvous with the Ship. (If this sounds a bit like Rendezvous with Rama, keep in mind that All Judgment Fled came first.) Six of the sharpest minds in the space program, three to each ship, are set to spend more than five months locked up in tight quarters on their way to the Ship, with McCullough, the doctor on P-Two, as the closest we get to a protagonist. Perhaps not coincidentally, all six of the men chosen are unmarried; survival is not guaranteed.
Aside from McCullough on P-Two we have Berryman and Walters; and on P-One we have Drew, Morrison, and Hollis. McCullough is the only one of the six to have sufficient medical training, and while the ships are always in communication with each other, they’re still a good distance apart as they voyage out to the Ship. Berryman and Walters are trained astronauts while McCullough is the outlier; meanwhile on P-One Hollis is the noobie while Drew and Morrison are the veterans. While it must’ve been tempting for command to hire all veteran spacers for the voyage, a more diverse team (in profession, though it must be said not in skin color or nationality) was probably for the best. Certain skills might be needed…
Instead of six of the world’s acknowledged scientific geniuses there had been chosen four experienced astronauts and two under training who were not even known in scientific circles and were respected only by friends. All that could be said for them was that they had a fairly good chance of surviving the trip.
Something about this novel that struck me is that you can tell that it was written when the space race about the reach its climax. The moon landing was still more than a year off, but Yuri Gagarin had left Earth’s orbit several years prior and it’s quite possible White wrote the novel immediately following the Apollo 1 tragedy. It was widely known by this point that being an astronaut was dangerous—that blood had already been spilled in the name of the US and Soviet Union outdoing each other. As such, despite the peppering of light sarcastic humor throughout (more on this in a bit), there’s still this persistent sense that Our Heroes™ could meet an unfortunate end at pretty much any moment. Of course, space is scary enough; the astronauts also have to deal with each other.
The boys are stuck with each other, in living quarters “which compared unfavorably with the most unenlightened penal institutions,” having to eat paste through tubes, having to wipe themselves down with alcohol periodically since they can’t take water baths, having no idea at all what they’re gonna do exactly when they arrive at their destination. When Hollis comes down with a skin condition and McCullough has to venture out to P-One to take care of him, there’s some worry—not just for Hollis’s body, but his mentality, which doesn’t look good either. McCullough doesn’t have to prod Hollis for long before the latter starts ranting about his co-workers. “A person could say an awful lot about themselves by the way they talked about someone else.” It’s clear to McCullough that Hollis is threatening to have a mental breakdown—that he’s having paranoid delusions about Drew and Morrison, whom he claims have snuck a “Dirty Annie,” a small nuclear weapon, into P-One. Even after Hollis is calmed down, it’s clear that this man’s instability will probably contribute to later problems.
Both the characters and the third-person narrator engage in some banter, which makes sense given the situation; few things deflate tension like humor. Actually while I have my reservations about the characters themselves, I don’t fault White for bordering the narrative with jokes—helped by White’s sense of humor (in my opinion) being often effective and unintrusive. While the BDO story had certainly not been done to death at this point (give it another decade), White’s deconstructing of the premise almost feels like commentary on the basic premise and how in reality, if we were to make contact with some alien vessel in our solar system, things would be much less glamorous than what Hollywood gives us. The lack of imput from the outside world, despite us being told about millions of eyes and ears keeping track of the voyage, only adds to the isolation and claustrophobia.
There Be Spoilers Here
So we finally get to the Ship, and we even meet some aliens, although these are far from little green men. The aliens are obviously intelligent enough to have built the Ship, but whether they’re capable of understanding human speech or even gestures is another question. “We know,” says McCullough at one point, “that they do not have fingers, and may have a two-digit pincer arrangement.” Turns out they have even less than that (or more, depending on how you look at it), with one alien looking like an actual starfish while another resembles a dumbbell. Between Hollis’s paranoia, Walters nearly dying from getting a tear in his spacesuit, and the aliens being totally unintelligible, Our Heroes™ have some work to do.
Stay tuned.
A Step Farther Out
I’m cautiously optimistic about this one. I occasionally find White’s attempts at dry humor chuckle-worthy, but I’m not sure if this is the norm for him or something unique to this novel. We’re also about a third into All Judgment Fled and the action has barely started; this is not the fastest of reads, despite being short overall. At the same time White is focusing on things that are not normally dwelled on in Big Dumb Object™ stories, namely the logistical and psychological cost of coming into contact with a BDO in the first place. McCullough and crew are not the most vividly drawn of characters, but their uneasy dynamic should be fruitful for future conflicts. Given the nature of the aliens this may also prove to be an unorthodox first contact narrative, since we’re not dealing with humanoids or even seemingly aliens capable of verbal speech. I’m already prepping to start Part 2.
See you next time.






