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Serial Review: Space Viking by H. Beam Piper (Part 3/4)

(Cover by John Schoenherr. Analog, January 1963.) The Story So Far
Baron Lucas Trask was once set to be the happiest man on Gram, with his wife Elaine Karvall; but their marriage was cut tragically short (indeed on the night it started) by the insane and yet oddly clever Andray Dunnan, Duke Angus’s nephew. As historically has been the case with nobility, and even the very rich of modern times, severe mental illness is allowed to go unchecked. Dunnan kills Elaine and hijacks the Enterprise (no, not that one), a prized ship, with a bunch of his most loyal followers. In a sense, Trask dies too that night, as he makes the decision to leave his barony behind and take up the mantle of a Space Viking, alongside Otto Harkaman, who’s friendly enough and liable to show Trask the ropes. Among the Sword-Worlds, of which Gram is one, the Space Vikings have a largely negative reputation attached to them—not a totally unjustified reputation either, since the Space Viking make their riches by plundering the semi-civilized Old Federation worlds. Looting, murdering, “the usual atrocities,” although curiously rape is punishable by death. Our Anti-Heroes™ decide to start setting up a base on the mostly depopulated world of Tanith, in which through some catastrophe most of the people had died out, yet their architecture remained in good condition. Trask’s original goal was simply to catch and kill Dunnan, after which he would probably commit suicide, but with Tanith he has found a new and more productive goal. The problem is that you can’t make an omelet without breaking some eggs, and the same goes for rebuilding a civilization. The cost of rebuilding will be a high one.
With a newly outfitted ship, christened the Nemesis, plus a few fellow Space Viking ships like the Space Scourge, Trask looks to gather resources, between simple plundering and diplomacy with other cultures. There is also, of course, some political backstabbing thrown into the mix. Indeed trading becomes preferrable to plundering, not least because of Trask’s traumatic first experiences with on-the-ground combat and the use of some insane firepower (a “hellburner” can literally turn a whole city into a scorched crater, and nuclear weapons are treated relatively flippantly in this setting), but also because it would be more practical to trade resources between Old Federation worlds. Some worlds are rich in metals or agriculture while others, like Beowulf, are rich in “fissionables,” needed for nuclear power and weapons. Ultimately everyone involved will benefit, such that (in an unlikely turn of events) Trask’s group makes peace with the Beowulfers despite having attacked and plundered them before. Gram has also become involved in the growing enterprise that is rebuilding Tanith, with Duke Angus becoming King Angus of Gram and Trask becoming Prince (prince to whom?) Trask of Tanith. Meanwhile, Dunnan has not only become a Space Viking himself, but has begun building his own fleet. At the beginning of this whole ordeal, Trask had nothing left to lose, but after six years he’s become worried about losing his pet project; on a more metaphysical level, he’s also become convinced that he will not see the pearly gates when he dies—probably true enough, given his numerous crimes.
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Much of the third installment is concerned with, of all things, discussions over politics and economics. In case you’ve never read anything by Piper before, the overt right-wing slant can feel as though it comes out of nowhere; and yet unlike his close contemporary Robert Heinlein (who by the ’60s had become a Goldwater Republican), Piper is not so convinced of any “ideal” system of government—not even the so-called benevolent despots that Trask himself favors. (It’s worth remembering, as if it were possible to forget, that Trask is keenly aware of his own evil deeds, such that he regularly loses sleep over it.) Piper could be considered something of a right-wing anarchist, although his belief (or rather active disbelief) in government puts him on more similar ground with Robert E. Howard than Heinlein. Of course, Piper and Howard were both deeply pessimistic about humanity’s future, and both ended up shooting themselves. Finally, there’s a character introduced here who ends up reading as eerily prescient, although it’s sort of obvious who Piper would’ve been thinking of when he wrote this novel. But anyway, more on that whole business in a minute.
When talking about Marduk, the planet introduced in this installment, let’s talk a bit more about the Old Federation worlds and how, despite being segregated from the more advanced Sword-Worlds, they were by no means created equally. Some, like Beowulf and Gilgamesh, are technologically advanced enough that a few of the fellow Space Viking captains considered attaching the former to be taboo, because “you didn’t raid civilized planets, not and get away with it.” The subsequent battle with Beowulf proved this to be pretty sound advice, even if things worked out in the long run. Marduk is another one of these well-advanced Old Federation worlds that could be reasonable confused for one of the Sword-Worlds, although instead of feudalism the people opted for basically a constitutional monarchy—you might even call it a democracy. This doesn’t enthuse Trask at all. And yet Prince Simon Bentrick of Marduk, who Trask saves in the heat of a space battle and who befriends him despite their differing worldviews, turns out to be one of the most (indeed he’s one of the few) sympathetic characters we’ve met thus far, even if his belief in constitutional monarchy is framed as naive. The government is apparently bureaucratic as hell, and there’s even (in one of the novel’s few humorous moments) a deliberately convoluted explanation as to how things work on Marduk.
There is, however, a growing problem on this otherwise peaceable planet, which is the wannabe despot Zaspar Makann and his faction, the People’s Welfare Party. The best way to describe Makann politically would be that he seems economically left-leaning but socially very right-leaning. Textually he’s compared to Adolf Hitler (obvious, if also sensible comparison), but read this passage about him and try not to think of a few relatively modern figures in politics. It feels a little too accurate:
Makann was a raving lunatic, and all the followers he had were a handful of lunatics like him. He might be a lunatic, but he had a dangerously large following. Well, not so large; maybe they’d pick up a seat or so in the Assembly, but that was doubtful—not enough of them in any representative district to elect an Assemblyman. He was just a smart crook, milking a lot of half-witted plebeians for all he could get out of them. Not just plebes, either; a lot of industrialists were secretly financing him, in hope that he would help them break up the labor unions. You’re nuts; everybody knew the labor unions were backing him, hoping he’d scare the employers into granting concessions. You’re both nuts; he was backed by the mercantile interests; they were hoping he’d run the Gilgameshers off the planet.
Incidentally, there was already historic precedent in the US for a figure who ran on a similar platform to Makann, who was himself arguably a fascist. Huey Long was Governor and later a Senator for Louisiana, who may have even succeeded at a run for President, had he not been assassinated in 1935. The controversy over the extent of his borderline despotism (he all but ruled his state with an iron fist) and whether he really counted as a fascist (in terms of eceonomic policy he actually ran to the left of FDR), continues to this day, but no doubt Piper would’ve thought very dimly of him. (And yes, this is the part where I bring up Trump, namely in the coaxing of both anti-labor rich assholes and socially conservative trade unionists. The secuding of trade unions for what is ultimately an anti-labor fascist movement is unfortunately a reality we have to deal with.)
A Step Farther Out
Obviously we’re heading for something terrible with Makann and his goons, and this will somehow tie into Trask’s rebuilding of Tanith. The introductory blurb for the final installment alludes to Tanith being the success story that Trask will go down in history for, despite all the blood spilled for it. The political implications here are—let’s say curious. No doubt John W. Campbell was taken by Piper’s shared ambivalence toward democracy, not to mention their dim view of organized labor; but at the same time Piper’s politics were a lot more libertarian than conservative. There’s a distrust of both politicians and “the people,” and yet rather than put the feudalism of the Space-Worlds on a pedestal Piper posits that this system, too, will not last. So much in this world is transient already. Stylistically Space Viking fits well enough in Analog in the early ’60s, but there’s a palpable bleakness that sees it anticipating the overtly pessimistic SF we would start seeing late in the decade. I have to wonder what Piper would’ve done or how he would’ve reacted to the New Wave movement, which hadn’t quite started yet at the time of his death. It’s one of those little near-misses in the field’s history. I’m also curious how the final installment here will play out.
See you next time.
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Short Story Review: “Sunken Gardens” by Bruce Sterling

(Cover by Bruno. Omni, June 1984.) Who Goes There?
Bruce Sterling was born in 1954, in Brownsville, Texas, but later moved to Austin, because that’s the thing to do if you’re at least a little eccentric. I had stated somewhere before that Sterling genre debut was the novel Involution Ocean, but actually the short story “Man-Made Self” predates it by a year. While these two works were published in the ’70s, it wasn’t until the early ’80s that Sterling started to become prominent in earnest. He didn’t write another short story for six years, but when he did, it was the Hugo- and Nebula-nominated “Swarm,” the first entry in his Shaper/Mechanist future history. “Swarm” is still probably Sterling’s most reprinted story, but more importantly, it introduced a series that can be considered akin to post-human space opera, although Sterling insists on calling the Shaper/Mechanist stories cyberpunk. These stories appeared over the next few years, each garnering awards attention and marking the end of Sterling’s apprentice phase, with the series culminating in the novel Schismatrix, considered by some to be Sterling’s best.
“Sunken Gardens” is the penultimate short story in this series leading up to Schismatrix, and appropriately it takes place late in the future history. While it works just fine on its own, it’s better appreciated within the larger context of the series. While there’s a fair amount of explaining for the first-time reader’s sake, there are nuggets of worldbuilding that are likely to fly over your head. The plot, however, is rather simple. As with other entries in the series, “Sunken Gardens” earned a major award nomination in the form of a Nebula nod, and it’s well-earned.
Placing Coordinates
First published in the June 1984 issue of Omni. It’s been reprinted in The Year’s Best Science Fiction: Second Annual Collection (ed. Gardner Dozois) and the Sterling collections Crystal Express and Ascendancies: The Best of Bruce Sterling. You can also find it by picking up Schismatrix Plus, which contains all of the Shaper/Mechanist stories.
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The Shapers and Mechanists are factions of humans that have gone in radically different directions, each with its own offshoot. Mirasol, the heroine of this story, is a Patternist, an offshoot of the Shapers. While the Shapers are people who’ve adapted to outer space and on other worlds through genetic engineering, the Patternists have engineered their brains so as to be better at (you guessed it) forming and recognizing patterns. They have a knack for invention, but this comes at a cost. Because of their “cerebral asymmetry,” the Patternists also inherited some “grave weaknesses” like “autism, fugue states, and paranoia.” Well, this is unfortunate in its phrasing. On the plus, “Sunken Gardens” is a rare SF story of its vintage to have an explicitly autistic protagonist; and while the aforementioned traits are framed as flaws, Mirasol is still made out to be a decent person. Incidentally, the Patternists and similar factions who toy with the human mind reminds me a bit of one of Philip K. Dick’s lesser novels, Clans of the Alphane Moon. What if we had a society totally populated with and run by neurodivergent people? What if a furry convention was a country, or at least a town? The Patternists and others like them live in so-called redemption camps, isolated from each other and indeed from the Regals in Terraform-Kluster (calling it T-K from now on), a society of rich assholes orbiting Mars.
Typically in stories about efforts to terraform Mars there are a couple factions, but “Sunken Gardens” puts a twist on this by making the fight between factions a sort of battle royale. The short of it is this: The Regals have chosen champions from six factions, of which the Patternists are one, and with Mirasol being their champion. This is not a kill-everyone sort of battle royale, but instead the champions are given a set time to begin terraforming pockets of a large crater, called the Ibis Crater. The winner of this competition is to go “up the Ladder” and become a Regal. The Regals themselves are backed by the Investors, “those star-traveling reptiles of enormous wealth.” We don’t see the Investors in this story, and we have only a meager idea as to what the Regals are like; but then again, what we do find out about them isn’t promising. Mind you that the Regals have spent the past century hammering Mars with huge chunks of ice, turning the planet into a kind of winter wonderland. I’m not kidding. It’s an icy shithole, and the idea now is that there must be a batter alternative. The ramifications of Mars getting iced over a long period of time (although by terraforming standards, a hundred years isn’t that long) will only be gradually revealed, but for now it’s important that Mirasol wins—if only because winning means being uplifted to become like the Regals.
Tellingly, we’re told little about what happens in the competition. We’re not told much about how Mirasol dealt with her little pocket of the crater, and we’re told very little about her rivals. I don’t think we even get any of their names. The only other named character of note is a Regal, Arkadya Sorienti, Incorporated (I’m not kidding), “a member of T-K’s ruling oligarchy.” In case it hasn’t become apparent by now, Sterling’s anti-capitalist sentiments (he’s decidedly on the left, and quite open about it) are made clear. Rather than cooperate, the factions are incentivized to work against each other in the name of prestige. “The Regals had held [these competitions] for decades as an objective test of the skills of rival factions. It helped the Regals’ divide-and-conquer policy, to set the factions against one another.” The Regals have the Investors and the so-called Lobster King on their side, while the human factions don’t even have each other for support. The situation is bleak. To make things just a shade darker, one of the six competitors never shows up to the final briefing, and their territory gets forfeited. Wisely Sterling doesn’t tell us why the sixth competitor didn’t appear. The sunken gardens of the title are the isolated patches of land each competitor has to play with—to work as a “gardener.” “Sunken Gardens” plays with the idea of terraforming on almost a micro level, which I don’t think is something I’ve seen much in SF written even after this point.
The pacing here is a bit odd. There’s a lot of backstory for something that only totals about fifteen pages—mind you that “Sunken Gardens” is about tied for the shortest of the Shaper/Mechanist stories. The plot is straightforward enough, but there isn’t actually much of it, or at least not much we’re told about. Very feasibly Sterling could’ve turned this into a novella, what with the density of the dynamics between the different factions and the Regals, but he chose not to. This also seems to be the only entry in the series where Mirasol appears, but then it also takes place late in the timeline. My big gripe, I guess, is that I wish it was longer, which is a rather positive-sounding complaint to have about something. There’s also the pleasure of Sterling’s style, which is more literate than the average bear’s, such that I’ve pulled more quotes here than usual.
There Be Spoilers Here
So, Mirasol wins the competition, but it comes at a cost—not to herself personally, but to the people who, it turns out, were already living in her sector of the crater. Something kept secret from the competitors was that there was was already a human population, small and semi-civilized but quite intelligent, lurking in the crater. And, inadvertently, Mirasol had killed them. The Regals had apparently been meaning to kill anyone on Mars who’s run the risk of becoming too technologically advanced—God forbid they discover one of the Investors’ great secrets, without their help. This sparks a crisis of conscience for Mirasol, but “her corporate ladyship” will have none of it. There’s a faint glimmer of hope at the very end, since Mirasol has earned her way up the Ladder and as such will come to have a modicum of power, but it’s hard to say if anything will come of it. Personally I could’ve done without that last-second attempt at optimism, but that is a very small quibble; otherwise this is a haunting ending.
A Step Farther Out
I’ve read “Swarm” and “Sunken Gardens,” which makes me think I should probably get to it and read Schismatrix (or rather Schismatrix Plus, since that’s the edition in print nowadays and it’s the one I have) already. Partly this is because I’m sold on the Shaper/Mechanist series, but also this is a case where reading any one of these stories in isolation doesn’t give one a full impression as to the setting. Only after having gone through everything will I finally get the picture, as it were. Sterling said he intended to leave the series be after Schismatrix, a stance he makes perfectly clear in his introduction to Schismatrix Plus. This means that the centuries-spanning saga of the Shapers and Mechanists comes to about… maybe 400 pages. I sure miss when SF tended to be concisely written.
See you next time.
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Serial Review: Space Viking by H. Beam Piper (Part 2/4)

(Cover by John Schoenherr. Analog, December 1962.) The Story So Far
Lucas Trask is dead, in a sense. He died when trying to save Elaine Karvall, his wife-to-be, from Andray Dunnan, a mad nobleman who’s convinced Elaine wants to marry him instead of Trask. Unfortunately for everyone, Dunnan is allowed free roam despite his mental illness being well-known, for he is Duke Angus’s nephew and that gives him a lot of leeway. Nobility and title matters a lot in this far future, where despite the prevalence of spaceships and robots, humanity has slipped back into feudalism. The worst part is that this is for the Sword-Worlds, which are relatively well-off. You could do worse and journey to one of the Old Federation planets, whose peoples have slipped even further into cultural backwardness. Civilization, in the world of Space Viking, is hard to build and easy to undo. Trask himself is a baron, set to connect with the industrial might of the Karvall family through Elaine; but Dunnan kills her and hijacks the Enterprise, a prized ship, with some devoted supporters of his. Within just an hour, Trask’s whole world has fallen apart, and now the only thing he cares about is catching and killing the son of a bitch who ruined his life.
Even with the help of Otto Harkaman, a veteran Space Viking, the question of tracking down the Enterprise soon proves to be a hard one. The Space Vikings are not so much a group of people as a certain lifestyle, which many would say is odious, if also requiring of bravery. The Space Vikings are used to plundering and setting up bases on Old Federation worlds, where the people may be backwards, but where certain planets may be rich in materials needed for, say, the hyperdrive. (These forgotten planets with their “primitive” cultures generally don’t have spaceships, and even if they do they don’t have ones capable of FTL travel, hence the hyperdrive being very important.) Trask decides to become a Space Viking himself in pursuit of his goal, although he has some very harsh life lessons to learn. With a new ship, christened the Nemesis, Trask and Harkaman think they’ve found the Enterprise, but instead find the Space Scourge and the Lamia, home to fellow Space Vikings, near the planet Tanith. Some unknown calamity had mostly depopulated the planet, which makes it perfect for building a base. Task comes to the conclusion that since chasing Dunnan all over space would be impractical, it might be better to spend years building a base on Tanith and wait for the party to come to him.
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To say Trask is an anti-hero would be putting it a bit mildly. Space Vikings are, by their “code,” self-serving and not heroic in any sense. Trask, being new to this whole thing, is convinced to send the Nemesis down on Khepera, a planet whose people only have semi-modern fighting equipment. Building a base means farming resources, and for a Space Viking farming resources means plundering neighboring worlds. The battle on Khepera is rather one-sided. Trask and Paytrik Morland, a fellow nobleman, land and see some of the carnage first-hand. There’s a passage that’s pretty haunting, not to mention brutal, in which we see a local man cradling a dead woman, presumably his wife, “half her head […] blown off.” What Trask does next is disturbing and telling. See here:
“Poor devil,” Morland said, and started forward.
“No.”
Trask stopped him with his left hand. With his right, he drew his pistol and shot the man dead. Morland was horrified.
“Great Satan, Lucas! Why did you do that?”
“I wish Andray Dunnan had done that for me.” He thumbed the safety on and holstered the pistol. “None of this would be happening if he had. How many more happinesses do you think we’ve smashed here today? And we don’t even have Dunnan’s excuse of madness.”
The “fighting” and subsequent sacking of this city and the following one on Khepera alone would justify a war crimes tribunal, but there doesn’t seem to be such a thing in the world of the novel. Trask and his men can take what they want with little in the way of repercussions, aside from the predictable casualties on their end. This brutality is something Trask is vividly aware of, to the point where he has latent attacks of conscience on some nights in the midst of sleep—nightmares and visions of his dead beloved staring at him in stark horror. Yet there is no stopping or averting it. Trask figures he will go to Hell when he dies, if there is such a thing; on some nights he’s convinced he’s convinced he has already died and gone there. Nowadays we would probably call Trask passively suicidal.
Of course, nowadays we would call Space Viking “grimdark.” It might be one of the earliest examples in the field. Reading it I’m reminded of Warhammer 40,000, albeit without that franchise’s fantasy elements and very dark (as you would expect) sense of humor.
Now, the business of gathering resources isn’t all bad, or at least horrific. There are, in fact, some cultures in the Old Federation where it’s possible to negotiate, and even trade, rather resorting to brute force. The most curious of these more “civilized” cultures introduced in this installment would have to be the Gilgameshers, a non-aggressive “theo-Socialistic” people who have bartering and haggling as pillars of their culture. They have spaceships, but not FTL travel. They’re also religious zealots, and look on non-believers as somewhat barbaric at best. In other words, they’re a pain to deal with, but at least they don’t pose a direct threat to Trask’s project. (I should mention here that Piper was an avowed atheist whose ambivalence towards organized religion was surprisingly overt for 1950s America. This was another thing he had in common with John W. Campbell, although, of course, they made sure not to have any badmouthing regarding Christianity in the text.) The opportunity to not wipe entire cities off the map actually means a lot in this future, where apparently nuclear weapons are sort of commonplace. Like I said, this reads as grimdark.
By the end of this installment, six years have passed since that fateful night, almost in the blink of an eye. Also by this point, Trask and his crew have killed thousands, probably well over a million people through bombings alone, never mind the boots-on-the-ground sacking of cities. This is all in the name of one day encountering a single man, who, rumor has it, has been gathering resources on his own end and staying in hiding, not wanting to meet Trask head-on. All the more reason to build up Tanith’s might. Have I mentioned this novel is bleak?
A Step Farther Out
When reading Piper, it can be tempting to read into things and find “clues” about what was apparently his deteriorating mental state. In the case of Space Viking this is all too much a temptation, since this is looking to be one of the most hopeless SF novels of its era. It may turn out to be Piper’s darkest novel, and the fact that it finished serialization less than two years before his death doesn’t help. I’m halfway through it now, and while I’m enjoying it quite a bit, it’s not an easy novel to recommend. I’m curious as to how the plot is gonna progress past this point, given the second installment’s somewhat episodic structure and constant grimness.
See you next time.
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Novella Review: “The Color of Neanderthal Eyes” by James Tiptree, Jr.

(Cover by James Gurney. F&SF, May 1988.) Who Goes There?
James Tiptree, Jr., real name Alice Sheldon, born Alice Hastings Bradley, is one of the darkest and most turbulent figures in American SF, as well as one of the most acclaimed. She had gained notoriety well before she was even an adult, being the heroine of a duology of travel books aimed at young readers, as written by her mother. Alice apparently didn’t appreciate this now-obscure bit of fame, although her travels in Africa as a child did inspire at least one of her classic stories, “The Women Men Don’t See.” As an adult she dabbled in writing herself as early as the ’40s, but it wasn’t until 1967 that she made her SF debut, as well as introducing the Tiptree pseudonym. By the time she made her first appearance in the field she had already done a stint in the Army Air Forces, then later in the newfangled CIA, and had even earned a PhD in psychology. She had also married twice, taking up the last name of her second husband, Huntington D. Sheldon. As you can see, she was already in her fifties by the time the Tiptree persona was born; and although her career in the field only lasted twenty years, she (as Tiptree) had emerged pretty close to fully formed.
Despite winning multiple awards and much praise for her short fiction, Tiptree never appeared at conventions or gave interviews; she corresponded and formed friendships with people who had no clue what she even looked like, and indeed would not know for several more years. The truth came out in 1977, or rather some very clever fans had discerned the truth, although she kept using the Tiptree byline until the end. The conventional narrative goes that Tiptree wrote her best work right up until her true identity was revealed, but some major short fiction did get published at this point. By 1987, however, both Tiptree and her husband were very old and in frail shape. This, combined with Tiptree’s long-running battle with depression, compelled her to do something that to this day makes her a controversial subject, even among her fans. She took a gun, went to her then-bedridden husband, and shot him. She then called her attorney to confess to the killing, before finally lying in bed next to Huntington and shooting himself. The two had at some point years prior agreed to go through with a suicide pact, were they were to become too feeble in the future. The question of whether Huntington gave his wife consent on that final day is unfortunately one we’ll never get an answer to.
Tiptree had admitted as early as 1976 (her true identity still a secret) to planning to end her own life at some point, and the suicide note the authorities found at the scene had apparently been dated 1979. As with most suicides, the final decision was not a spur-of-the-moment thing, but rather something which had been contemplated months or even years in advamce. Following her death, a handful of new stories were published, as tends to be the case with authors who are as prolific as Tiptree was. “The Color of Neanderthal Eyes” was published almost exactly a year after Tiptree’s death; and according to David G. Hartwell’s note in Meet Me at Infinity, it was the penultimate story she wrote to completion. Despite being one of the last she wrote, and indeed written well after what is considered Tiptree in her prime, this novella is very much classic Tiptree. It may not be as violent or transgressive as her most (in)famous stories, but thematically it falls well in line with what came before. Even as she started succumbing to her inner demons, she knew what she was doing.
Placing Coordinates
First published in the May 1988 issue of The Magazine of Fantasy and Science Fiction. It was first reprinted as one half of a Tor Double, with Michael Bishop’s “And Strange at Ecbatan the Trees.” It was then reprinted in the Tiptree collection Meet Me at Infinity, which compiles previously uncollected stories and nonfiction. It’s also set to be collected in a Library of America hardcover volume of the best of Tiptree’s short fiction, although that’s not set to come out until next year.
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Tom Jared is a telepathic scientist (the fact that he has psi powers is made out pretty casually) who’s come to the planet Wet in the name of making Second Contact, as a follow-up mission to the previous (and first) human visitor. Not much is known about life on this planet, which is still better than nothing. To use Jared’s own words here:
Wet has been visited only once before, by a loner named Pforzheimer, who stayed only long enough to claim a First Contact. His notes in the Ephemeris say that there are humanoid natives, confined to the one small continent, or large island, on the other side of the planet from me. Besides that, what land there is consists of zillions of small islands and islets, mostly atolls, long, looping chains of them everywhere, archipelagoes forming necklaces around friendly seas.
So, it’s almost entirely water. Yet there’s still humanoid life—in fact there seem to be at least two humanoid races, although the second one had not been made contact with before. Much like Japan, itself a cluster of islands and islets, the humanoids here live an amphibious lifestyle, holding up their end of the bargain by subsisting on fish and other sea life. Conveniently Jared’s telepathy allows him to communicate with these people, despite the fact that they shouldn’t have even a single word of common language. Even more conveniently (if ultimately played for tragedy, as Jared at the very beginning has us know), he’s been split from the rest of his landing party and thus meets an alien who also happens to be on its own. I say “its,” but the gender of the alien is soon revealed to be female, although curiously Jared admits to feeling attracted towards this humanoid whilst at the time assuming her to be a he. This bit of queerness of not really touched on again, but it’s still refreshing to have a male protagonist who seems to be bisexual. Worth mentioning here that Tiptree herself bisexual, although she identified as a lesbian who sometimes fell hard for men.
The alien’s name is Kamir, and immediately we get two things: the first is that Kamir will die, since Jared told us right at the beginning that this is her fate; and the second is that Jared and Kamir are meant to fall in love, as if the cover for this issue of F&SF doesn’t make it obvious enough. This premise is all very Tiptree, both in its pessimism (we know upfront that the two lovers will not get their happy ending) and its usage of rather old SF ideas. Even for 1988, this human-meets-alien tragic love story was not new, and indeed it made me think of Philip José Farmer’s “The Lovers,” which was published a whole 36 years earlier. Despite being published a few decades later, Tiptree’s story is not much more graphic than Farmer’s. There’s a sex scene early on, but as Jared says, “It isn’t Human, but exciting beyond words, and finally, somehow, fulfilling.” If anything Farmer’s novella is more erotically charged, and the aftermath more surprising. To spoil the ending of “The Lovers,” if you wanna cover your eyes for a second, another similarity is that Kamir is not only able to produce offspring with her human mate, but she is biologically doomed to die during or right after delivery. This is also an idea Tiptree had explored before, most famously in “Love Is the Plan the Plan Is Death.” But whereas in “The Lovers” the death-from-childbirth incident is a big twist, in “The Color of Neanderthal Eyes” it’s established as a reality much earlier, to the point where it can’t really be considered a spoiler. We can put two or two together and assume this is how Kamir will meet her end. This is a classic doomed romance.
Of course, Kamir is not so sad about the prospect of dying, since she was expecting this—in fact, she was hoping for it. She thinks of herself as ugly by the standards of her race, namely because of her perceived weight; but with her people it’s the fact that she’s too skinny, rather than too fat, that makes her unattractive. The women are supposed to put on weight, in preparation for mating and getting pregnant, as it’ll make the whole process smoother and better ensure the survival of the babies. Given that Kamir is of about average weight and curvature for a human woman, her weight problem doesn’t trouble Jared at all—except for when it comes to the problem of getting her pregnant. Funnily enough, the possibility of contracting some horrific space disease through unprotected sex does not occur to either of them. It was a different time. Anyway, the first half of the novella deals with the meeting and then budding romance between the two—a relationship that would not have been possible had Jared not been a telepath. The fact that he breaks a few rules (something like the Prime Directive if you know your Star Trek) by falling for and then fucking Kamir is presented as a problem, but it’s unclear what the consequences for fucking a sexy alien babe with webbed feet and arms would be. Given that Jared is telling us this story after the fact, it can be assumed nothing too bad had happened; never mind that because Jared is telling us this story now (although for some reason he narrates in the present tense), there can only be so much tension. It must be said he’s luckier than most Tiptree protagonists.
There Be Spoilers Here
We come to learn more about the webbed people, who are friendly almost to the point of naivete, taking in Jared as if he were one of their own. Being Kamir’s mate certainly helps. (Something I couldn’t but wonder as I was reading this is the passage of time. How many months has Jared been on Wet? Long enough to impregnate Kamir and for her to deliver two healthy babies [there was a third fetus, but it does not survive and has to be cut out of the “womb”], but we’re not given dates or anything. I feel like restructuring the story as a series of diary entries would’ve made the passage of time clearer, and maybe also a chance for Tiptree to not write a story in the present tense for once.) However, it’s not enough to mourn the inevibility of Kamir’s death, so we also have to have an impending skirmish between the webbed people and the “goldskins,” a fellow humanoid race on Wet who are landlubbers. Since the webbed people are not used to fighting outside of hunting in the waters, the goldskins see them as easy prey; they especially, for some reason, have an appetite for the webbed people’s children. Jared is not a peacemaker at all, and he can’t even find a common ground in language between the two peoples. The worst case scenario, thus, is genocide, if for no other reason than that the webbed people have suffered too much by the climax to be interested in peace. Jared ultimately comes to be like, and indeed see himself as, a Promethean figure, introducing the webbed people to the art (and disgrace) of warfare. In wanting to survive, these people lose much of their innocence.
As is typical with Tiptree, everything is at best transient. The webbed people are basically good, but this goodness will not last. Jared and Kamir’s love is genuine, but this love won’t last either. The title itself alludes (and the story proper puts this a little too bluntly) to the rather mysterious extinction of the Neanderthals, close relatives to our direct ancestors. The Neanderthals were a burly big-headed race of humanoids who lived and died less than 50,000 years ago—not even a blip in the grand evolutionary scheme of things. Some people today, primarily those hailing from mainland Europe, have a sliver of Neanderthal DNA in their makeup. We know that some Neanderthals and Cro-Magnons (our ancestors) would have mated and allowed this mixture to happen; no doubt at least some of it was through rape, but one also has to think there may have been, even in those brutal years of the last ice age, that thing we call love. Jared’s devotion to Kamir results in the survival of their offspring, even as Kamir dies, a withered husk of her former self. For Tiptree, nothing is permanent and death is everywhere; but then there are also little remnants of the dead past. There are ripples in the water. Things might start and end, but there’s always change.
A Step Farther Out
Tiptree’s view of the world, including human relationships, is akin to a black hole; yet at the same time there’s a romantic undercurrent in a lot of her fiction, including this story, written less than a year before her death. There’s a deep longing, and at the same time a profound fear of the possibile negatives of forming a connection. “The Color of Neanderthal Eyes” is one of Tiptree’s most accessible stories, in that while it ends in a minor key (something we’re told will happen right at the start), there’s far less hostility towards relations between men and women than in, say, “Houston, Houston, Do You Read?” (one of the darkest and most misanthropic SF stories ever written) or “The Women Men Don’t See.” It’s unusually tender for Tiptree, even if it borders on utter hopelessness. I’d recommend it if you’re either skeptical about Tiptree or have read all her most “classic” work but are looking to dig a little deeper.
See you next time.
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Serial Review: Space Viking by H. Beam Piper (Part 1/4)

(Cover by John Schoenherr. Analog, November 1962.) Who Goes There?
Henry Beam Piper is surely one of the more unusual characters to emerge on the scene right after the end of World War II, and incidentally he died right before the coming of the New Wave. He was born in 1904, but didn’t make his debut until 1947, with the story “Time and Time Again.” Over the next decade his output was sporadic, as he had a day job as railroad security; but once he was let go from that job he started writing full-time, and so his output in the past half-dozen years of his life hiked impressively. The early ’60s saw a late bloom for Piper of the sort that doesn’t come to most writers. Despite all this, there was trouble in his midst. He married late in life, and by all accounts his marriage was both short-lived and miserable. His agent also died suddenly, without having informed him of the sales of several of his works, which led him to believe his career was floundering. Being behind on payments from his writing, without a regular job at this point, and being reluctant to ask those who knew him for financial assistance, Piper decided to take one of the many guns he owned and commit suicide in November 1964. He left behind several unpublished works, including the novel Lord Kalvan of Otherwhen and two sequels to Little Fuzzy. His career had in fact reached a high point, but he didn’t know it.
Space Viking is a standalone novel set in a larger future history, sharing the setting with Little Fuzzy and The Cosmic Computer, among others. Piper had established two expanded universes that supposedly are tied together, although I’ve yet to find clear evidence of this. One is the Federation future history, of which Space Viking is a part; the other is the Paratime Police series, which is older in origin and which contains Lord Kalvan of Otherwhen. The Piper I’ve read tends to be set on Earth (most of the Piper I’ve read is from the Paratime series), but Space Viking is decidedly a space opera. Only a quarter in, but I’m rather interested.
Placing Coordinates
Serialized in Analog Science Fiction, November 1962 to February 1963. It first appeared in book form as an Ace paperback later in 1963. Like most of Piper’s work, Space Viking is in the public domain, so you can read the serial version on Project Gutenberg. There are a few exceptions to this: some rascal (I think John F. Carr) keeps a grip on what little of Piper’s fiction that has not since fallen out of copyright.
Enhancing Image
In the distant future, humanity has conquered the stars, fallen into disrepair, and then recovered—somewhat. We are evidently on the other end of a long galactic dark age, what with the Old Federation and all that. Mankind, in its somewhat rejuvenated state, has collectively come to the conclusion (or at least the most powerful people have) that Space Feudalism™ is the way to go. Barones, dukes, and whatnot, are BACK. This is important context, since Lucas Trask is himself a baron, set to marry Elaine Karvall, the daughter of a big (like multi-planet) industrialist. Lucas thinks this is about to be the best day of his life, but he’ll be proved tragically wrong in a minute. See, since the aristocracy has made a huge comeback, you have people with titles, prestige, and positions of power they’re totally unqualified for. Andray Dunnan is one such person, being Duke Angus’s nephhew, and he’s convinced Elaine is in love with him despite the fact that they’ve barely interacted and Elaine’s betrothal to Lucas being well-known. He’s full of paranoid delusions, and yet he’s convinced that his own reality supercedes objective reality. “Yes, in his own private dream-world, a world of fantasy that had now become Andray Dunnan’s reality, in which an Elaine Karvall whom his imagination had created existed only to love him. Confronted by the real Elaine, he simply rejected the reality.” You may be wondering how such a clearly dangerous man (his condition is notorious enough that several people, including Sesal, Elaine’s dad, try steering him away) could amass a number of people who follow his orders. This is a question we’re still trying to figure out in the real world. Alex Gorram, a shipbuilder, even asks why Andray has not been put in psychiatric care, but we’re not given an answer.
Unfortunately today is the day where what’s little of Andray’s self-control snaps, and it doesn’t help that Elaine makes the mistake of trying to break through his delusions to his face. What ensues is a shootout in which Elaine gets mercifully fridged; to add insult to injury, Lucas’s attempt at saving her, but tackling and trying to cover her, may well have (through no fault of Lucas’s own) put her directly in Andray’s dodgy line of fire. Not only does Andray kill Elaine, but he and his goons steal the Enterprise (no, not that one), Otto Harkaman’s prized ship. This is a mistake one Andray’s part, considering Otto is a Space Viking, one of those nomadic roving spacemen who, like their namesake, are fond of plundering and pillaging. Space Vikings are not an ethnic or cultural group, but rather to become a Space Viking means a certain lifestyle and worldview. Anyone with the guts and metal can become a Space Viking. (I should mention here that some characters have rather unusual names, and that it’s easy to asssume that like with Piper’s other Federation stories, mankind in this future is decidedly multi-racial.) Lucas decides to take up with Otto and become a Space Viking, with a new ship of his own to match. He considers naming this new ship after Elaine, but rightly comes to conclusion that this would be a bad idea. He goes through a few names (I think Vendetta is the best one), but decides that Nemesis will be the right name for such a ship. He will, after all, be using said ship to hunt down Andray to the ends of the universe.
Something I couldn’t help but think about while reading the opening stretch of Space Viking is how in some ways it reads similarly to Dune—not Piper’s fault, or Frank Herbert’s fault, since the two were writing these novels around the same time, and indeed Dune World (the first chunk of the first novel) only appeared in Analog about a year after Piper’s novel. You have a spacefaring humanity with a weirdly retrograde form of government, although unlike the world of Dune there are robots in Space Viking. You have a young man who comes from nobility, but whose life gets turned upside down when someone close to him gets killed by a fellow noble. There young nobleman then follows a path to becoming an anti-hero, or maybe even a villain, all in the name of revenge. Eugenics (characters are being quite literal when they talk about “the best Sword-Sword genes,” although in-context that also works as metaphor) is treated as gospel. There’s generally a retrograde attitude about everything, despite the laser-guns and spaceships, what with the Sword-Worlds being named after famous swords (Excalibur, Durendal, Flamberge, etc.). There’s even a major character with a last name that sounds similar to Harkonnen. It borders on what some call Raygun Gothic, although I’m not sure how to feel about that label. Also like Dune (and I mean this as a positive), the values and tech in Space Viking combine to make a setting that doesn’t take obvious cues from any one time period or place; in that sense it’s aged better than most of its peers.
There Be Spoilers Here
The Nemesis is unable to keep up with the Enterprise, in no small part because these are sister ships, with near-identical designs, and there’s no way for one to outrun the other. Eventually it becomes a question as to where the bastard could’ve gone. Lucas and Otto decide to land on the planet Tanith, a planet that used to be “civilized” but which has since been driven back almost into the primordial soup from whence the whole world came. The buildings are still there, for the most part, but the city they come to has been largely depopulated. How did this happen? Only theories. Tanith is one of those planets in the Old Federation, so in other words the sort of planet that’s been left behind or scorned. I said before that the world of Space Viking doesn’t follow a linear progression with how people act or what tech they have access to, but in keeping with Piper’s right-wing pessimistic view of the world, civilization seems to wax and wane, like the tides. “Civilization,” as we understand it (and after all, what is civilization? and how do we know when we see it?), is surprisingly easy to undo, according to Piper. All it might take is for the wrong people to be removed from the equation, or for de-civilization via something like a plague.
To take Otto’s words:
“It takes an awful lot of people, working together at an awful lot of jobs, to keep a civilization running. Smash the installations and kill the top technicians and scientists, and the masses don’t know how to rebuild and go back to stone hatchets. Kill off enough of the masses and even if the planet and the know-how is left, there’s nobody to do the work. I’ve seen planets that decivilized both ways. Tanith, I think, is one of the latter.”
Of course, Piper does that old-timey SF thing where planets are treated like countries, countries are treated like cities, and so on. It’s an easy trap to fall into; but still, we’re not given that vivid an idea as to the scale of all this. I’ll get used to it, if only because it’s a problem one often finds with space opera so there’s not much of a point in harping on it, but you can do more with it than what Piper does here.
A Step Farther Out
Probably not the best choice for first Piper Federation story, although this is not my first rodeo with this future history—just the longest so far. Actually with Piper and the Federation universe I recommend tracking down the collection Federation, or rather the stories in that collection, since I think they’re all in the public domain. Unlike most Piper I’ve read up to this point, Space Viking stays true to its title by being both spacefaring and unsparing in its violence. Also, unusually for Piper, there doesn’t seem to be a woman in sight who lasts longer than five minutes. The Nemesis is very much a boys’ club, and landing on the semi-wild Tanith is not looking to change this. Still, I’m liking it a fair bit so far. Piper isn’t a wordsmith exactly, but he’s an earnest speculator of the sort John W. Campbell would’ve liked, and he’s a more fluid storyteller than most of the authors who appeared in Astounding/Analog at the time.
See you next time.




