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Serial Review: Dorsai! by Gordon R. Dickson (Part 3/3)

(Cover by Frank Kelly Freas. Astounding, July 1959.) The Story So Far
Donal Graeme has begun to make a name for himself rather quickly after graduating from the academy, even with a few obstacles in the way. Chief among these is Prince William of Ceta, one of the most powerful individuals in the known universe—a real feat, given that there’s something like over a dozen human-colonized worlds across multiple solar systems. William keeps Anea under his thumb, in a contract the latter cannot destroy without risk of being put to death. One-on-one contracts like this are not unusual; actually they’re pretty common, especially in Donal’s line of work. Donal is of the Dorsai, a society of people born and raised to become professional soldiers, indeed the finest soldiers and military strategists money can buy. The Dorsai fight not for patriotism or some other abstract thing, but simply because it is their trade and how they make a living. Soldiers are their chief export. Nearly every planet (except for something like Dunnin’s World, which is still in the early stages of being settled) has some specialized trade that it exchanges with other worlds in the form of specialized workers. Anea herself is young, but she’s been raised to become the Select of Kultis, Kultis being one of the Exotics, a group of planets whose cultures excel in genetic engineering. As to what a “Select” is or its importance, we’re only told in the final installment, which seems a bit late to me.
Beyond the episodic narrative of Donal hopping from job to job, including narrowly surviving a spaceship disaster and hiring a psychopath (by his own admission) named Tage Lee in one of those private contracts, the rivalry between Donal and Williams is far-off but inevitable. There’s also been some bad news in the family. Kensie, Donal’s uncle, has died, and Ian, Kensie’s brother, has become emotionally compromised, distraught over his brother’s sudden death. Ian may be depressed, even suicidal, but he’s still a Dorsai, and Dorsai don’t leave each other behind. Donal, despite being much young, has already risen above his uncle in the ranks and so decides to take him in, putting him in a position where he can do minimal harm. Speaking of family, it’s been a long time since Donal has been able to get in touch with his brother Mor, surely this will not come into play regarding the novel’s climax. We’ve followed the ups and downs of Donal’s career for the past two installments, but now it’s time for the novel to
have a pointbecome more focused in its plotting, maybe even more action-packed. Dickson has gotten away with mostly withholding thrills from the reader, in no small part because the minimal amount of violence makes sense for Donal’s character, but now shit is getting serious.Enhancing Image
Before getting into the final plot revelations, I would like go into the treatment of Ian as character, since it falls on the side of prescient. Ian, Donal’s uncle, is a side character who unfortunaely doesn’t get much of a chance to speak for himself, but what’s telling is how Donal treats his uncle’s mental illness, in that he takes said mental illness seriously. Granted, the scientific explanation we get for Ian’s condition reads as bogus, i.e., Ian and Kensie were a gestalt wherein one cannot function at full capacity without the other. It’s the “modern” equivalent of the long-standing superstitious belief that twin siblings share a single soul, which is fine for Edgar Allan Poe but not as fine for science fiction. Still, Donal cares for his uncle and doesn’t hold his mental illness against as some kind of moreal failing. This is unusually humanistic for something printed in Astounding, and it’s not even that unusual in the context of the novel, but rather feeds into the overarching theme Dickson’s playing with here.
As for the plot, it’s become clear by now that William will either find some way to put Donal under his thumb or have him assassinated. William is a shithead, but he understands Donal is too smart and too talented to have as an enemy, and at the same time too dangerous. By this point some five years have elapsed since the last time they met, and by extension the last time Donal and Anea saw each other. They’re in their twenties now, and not exactly kids anymore. There’s some romantic tension that has gone unresolved, not helped by the fact that Anea has spent years resenting Donal and misunderstanding his intentions. It would be a stretch to say Dorsai! has a villain in the mustache-twirling sense; it’d be more accurate to say there are a few characters who give Donal an especially hard time, with William being like the final boss of a video game. William, when we finally do sit down with him and figure out what he wants with the colonized worlds, comes off as more melancholy than anything. Of course, he’s about to become even more like that once Donal sends his ships and does what is considered by everyone to be impossible: he conquers a civilized world. With the help of Ian, Lee, and friends, he captures Ceta.
The victory is not all sweet, however. The final confrontation between Donal and the defeated William is a strange one, not least because we’re sudduenly introduced to what seems to be a psi power Donal has with basically no explanation, albeit it’s something the novel has alluded to before (if only vaguely). Dickson’s priorities with explaining the mechanics of his future worlds are slightly skewed, in that we’re subjected to paragraph upon paragraph of exposition about different cultures, but not so much about how genetics factor into people’s lives and individual psychologies. Hell, sex is basically not discussed at all, which might be a result of this being printed in Astounding, Dickson’s own prudishness, or both. This aversion to sex becomes most conspicuous when we’re given the explanation at the tail end of the novel that (and I’m not kidding) Anea is genetically predisposed to fall in love with the most powerful man in the known universe, which would be either Donal or William. Yeah, I can’t defend that. For how much more reactionary Starship Troopers is on the whole it is, strangely enough, more forward-thinking than Dorsai! when it comes to gender relations. On the other hand I have to give Dorsai! credit for its emphasis on compassion and aversion to bloodlust typical of military SF.
A Step Farther Out
What an oddly paced book, and with a mish-mash of different viewpoints. This is somewhat early Dickson, but you can see clearly what would make him different from even close contemporaries of his like Poul Anderson. No doubt the eugenics and (only vaguely explained) psi powers appealed to John W. Campbell, but while Dorsai! is in some ways a prototypical military SF novels, it’s far less hawkish and, conversely, more compassionate than what the subgenre would become known for. There’s a lot of tell-don’t-show here, and Dickson is not that elegant a stylist, no matter how many times he pays homage to Rudyard Kipling; but then, sometimes (indeed, often this is the case with old-timey SF) the style is not the thing, but the substance. I’d hate to think of reading the first book version, which was an abridgment and the only way to read Dorsai! for some 15 years, since even the magazine version strikes me as a bit too short.
See you next time.
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The Observatory: The Among Us Show Is (Somehow) One of the Best Sci-Fi Series in Recent Years

(Among Us, 2026. Introduction for the first episode.) Rule #213: Reassure crew with the phrase, “No Biggie.”
Rule #214: Aliens are real and they like to kill.
It’s hard to know where to start with this one, in part because the show’s very existence is so unexpected. This is despite the fact that an Among Us animated series, based on the video game of the same name, had been announced way back in 2023, and in fact had been finished for nearly two years before being dropped unceremoniously on Paramount+ just earlier this month. In a way the delay is fitting: the game came out in 2018, but didn’t see a serious boost in traffic until 2020. (I wonder what happened that year.) It’s fair to say the folks at Innersloth, a small-time developer, didn’t expect their little multiplayer-focused game to become a cultural phenomenon, with celebrities and even at least one US congressperson streaming their sessions, not to mention at least one notable film appearance. (Remember Glass Onion, that first sequel to Knives Out? I thought it was pretty good.) The game became obscenely popular, so maybe some kind of movie or TV adaptation was almost an inevitability. Even so, it sounds at first like a bad joke, because how much can you do with a game without any discernable plot or characters, and whose reputation in the years since its catapulting to fame has become decidedly a mixed bag? I think I’ve seen more Among Us memes than actual footage of the game in recent years, and I myself haven’t played it in a hot minute. Being color-blind and having only so many friends who would be down to play this particular game with me is an easy recipe for such a situation. It is what it is.
The premise of the game is simple and thus easy to learn but hard to master. You’re on a spaceship as some thing that’s like a cross between a bean and a trash can, as a part of a crew. Most of the crew are who they claim to be, but there’s at least one among you who is an alien in disguise. Your objectives differ depending on whether you’re a genuine crewmate or an impostor. The only way to get rid of an impostor is to call for a vote, and there is of course a chance of ejecting an innocent crewmate into the vacuum of space. There are bells and whistles we could get into, but that’s the gist of it. Every session naturally involves trust, cooperation, and most of all, paranoia. Everyone aboard looks the damn same except for color and attire, being, as Orange in the show puts it, “equally mediocre formless non-sexual beings who are very, very ugly.” There’s a bit of “lore,” but there’s no plot or concrete cast of characters—only what the players are able to invent for each session. (There’s the apparently story-driven Among Us: On Guard, but that game’s not out yet.) The game has a kind of old-school simplicity that would make it accessible to people across multiple age groups, which goes some way to explain its mainstream success. This simplicity also makes Among Us arguably ideal for fandom input, including art, music, fanfiction, and even fan-made animation. Oh, and the memes.
And then there’s the animated series, created by Owen Dennis and backed by a small army of writers, including at least one veteran (Alex Horab) from Infinity Train, Dennis’s previous show. Speaking of people who also worked on Infinity Train, Ashley Johnson, who played the lead in that show, has returned as Purple, the closest the Among Us show has to a protagonist. Aside from Johnson we have a surprisingly solid cast of veteran actors and comedians along for the ride, including Debra Wilson, Elijah Wood, Phil LaMarr, Wayne Knight, Yvette Nicole Brown, “special guest star” Patton Oswalt, and others I’ll be sure to mention. While I said Purple is effectively the series protagonist, this is very much an ensemble effort, although due to Among Us being a murder mystery and with a growing body count as the show progresses, some characters inevitably get less time to shine than others. Who lives and who dies, and in what order? That would be telling. Now, it would be very hard to discuss this show and sing some praises for it without giving away any plot turns, so I’ll only be talking explicitly about what happens in the first three episodes. I think that’s a good compromise. Hell, you can watch the first episode for free on YouTube right this second, which I obviously recommend—BUT ONLY AFTER HAVING READ THE REST OF MY REVIEW, PLEASE.
As for the plot, we have two newcomers, Green (Wood) and White (Oswalt), aboard the Skeld, on route to deliver a shipment of Ore Plus to the planet Industria. MIRA, the corporation that owns the Skeld, makes bank by mining Ore Plus from asteroids and selling this spiffy new substance as as a precious and efficient fuel source. It’s a long trip, with a rather colorful (and dysfunctional) crew, so that there’s drama even before the first body hits the floor. We have Red (Randall Park), the captain of the ship and a certified company bootlicker who seems to have gotten his job by kissing the right asses. There’s the aforementioned Purple as security officer, although as they’re quick to point out, MIRA gave the Skeld very little to work with in terms of preventing crewmates from dying horribly. (The cameras around the ship do not record, and also they shoot in black-and-white, which is a big problem when crewmates are identified mostly by their body colors.) There’s Blue (Dan Stevens), the ship’s doctor, who is adored (and sexualized) by literally everyone. There’s Lime (Knight), the terminally paranoid engineer, who claims to also be “an ordained minister.” We have Yellow (Wilson) and Brown (LaMarr), the ship’s cooks, a couple of besties and blue-collar socialists. We have Black (Liv Hewson) and Cyan (Kimiko Glenn), a geologist and a gemologist respectively. Finally there’s Orange (Brown, as in Yvette Nicole Brown, not Brown the character), an HR person from MIRA who’s supposed to give Green and White a tour of the ship. It takes one episode for everything to go wrong.
An accident involving an asteroid (by that I mean an accident Red caused by giving White control of the ship for a few minutes, on account of White being here because they won some contest [and on account of Red being very bad at their job]) throws everything into jeopardy. But don’t worry, with some teamwork and a whole crateful of rubber balls, the day is saved! Until later, when White comes into the cafeteria with a serious illness known as having their head sliced cleanly from the rest of their body. (Farewell, Patton Oswalt.) It’s a bloody mess, and more importantly, there’s presumably a killer on the loose. Red is not convinced of this at first, or at least they act like they’re not convinced of a killer being on the loose. Sure thing, buddy. We know, of course, that someone among the crew is an impostor—possibly even (wait for it) an alien impostor.
The game is afoot, as it were. The problem is that there’s no Sherlock Holmes figure on the case, or even a Sam Spade. Purple works in security, but they’re stuck with crummy equipment and only got the job in the first place because Red, who used to be friends with Purple (why they had a falling out would be going a little too into spoiler territory), vouched for them. Red themself can barely be trusted with commanding a ship, let alone solving a murder on said ship. A great deal of the conflict, then, comes from interpersonal drama rather than direct threats from the alien, although the alien shows itself to be both cunning and vicious. Despite being rated TV-PG on Paramount+, there’s a lot of gore to be found in Among Us, to the degree that it honestly makes the video game (which has its own share of blood and bone) look tame by comparison. Surely it would be unthinkable to rate this show as something ostensibly for kids if the bean creatures being gutted and decapitated were humans instead. There’s also some mild swearing, and there’s a scene that happens in the fifth episode that I would struggle to describe, even if I wasn’t giving away a major spoiler with it. The point is that while the animation is clean and cutesy (courtesy of Titmouse), and the tone mostly comedic, this is still a genuine murder mystery with high stakes. The Among Us show is like a stew with Alien, The Thing, Knives Out, and Looney Tunes cartoons as some but not all of the ingredients.
A major positive that comes from telling a mystery story, which is to say a tale of detection and deduction, is that it’s possible to make the viewer feel as if they’re collaborating with the author by deducing from facts alongside the characters, such that one can correctly figure out the killer before the characters draw the same conclusions. Granted that the viewer has a bird’s-eye view of the story, and thus is able to make connections that none of the characters would be able to make individually, much of the fun in going through a detective story is the sense of interactivity, even if it’s ersatz-interactivity like in the case of a movie or novel. In Among Us the video game, the player really does get to play detective—unless the player is the one who’s supposed to evade detection, obviously. The problem that looms over every instance of a video game getting adapted to a non-interactive medium, namely the loss of that interactivity, is softened a good deal in the case of Among Us, since the show invites the viewer to look for clues, and like every good detective story the clues are hiding in plain sight, only waiting for an especially discerning viewer to gather them. Said clues become more apparent on rewatching, but the subtleness which with Dennis and company do their foreshadowing gives the show a good deal of rewatch value anyway. There are also red herrings, false leads, sabotaged equipment, cases of the alien taunting the crew, crewmates pointing fingers at each other. Ya know, the good stuff. It’s also pretty funny.
I said that the tone is mostly comedic, which is to say that some of these characters are meant to be taken more as caricatures rather than as people with unique interior lives. White is the most obvious caricature of the lot, being a clueless and unrepentent capitalist (“What’s a capitalist?” asks Green at one point, to which White responds happily, “ME!”), so of course he’s the first to get the ax. There are members of the cast who are given more room for interiority, though, and there’s even a moment or two of pathos that comes from a character who otherwise seems to be there just to fill out the roster—yet these moments do not totally come out of nowhere. At the same time the show takes a rapid-fire approach to humor that’s not gonna win everyone over, in the sense that it takes a quality-over-quantity philosophy with its jokes. This is understandable, given that each episode only runs about 13 minutes on average and Among Us has to function as both a comedy and a murder mystery. The quality of the average joke is pretty good, though, and while I didn’t find myself laughing constantly (although there are certain bits I keep going back to), even the worst jokes are inoffensive. It helps, too, that while there are a few references sprinkled in there, including one to Henry Stickmin of all things, many of the jokes come from how quippy and at times absurd the dialogue can get, along with line delivery. Even with a cast like this you’d think at least some of the actors would phone it in, but this is not the case. My favorite here might be Wayne Knight as Lime, who has so much goddamn fun with his role.
Finally, and this is something I’ve alluded to before, but this show is pretty woke. There’s a strong anti-capitalist sentiment among both the characters and the larger themes of the story, given that MIRA is indirectly responsible for every bad thing that happens, whether it be the lack of decent security equipment, putting someone as unqualified as Red in the captain’s chair, or making Green do grunt work as an unpaid intern and sending them into what turns out to be a bloodbath. There aren’t any escape pods or even a proper airlock system—just a trash disposal unit. Yellow is absolutely right when they say Green is being exploited for their labor, being both non-union and only compensated with “experience” on their resume. Also, you may have noticed that I keep using “they” and “them” to refer to all the characters, and this is accurate: every character aboard the Skeld is non-binary, or maybe genderless, with everyone using they/them. (Incidentally Liv Hewson, Black’s VA, really is non-binary, so that’s nice.) Everyone also seems to be bisexual without much of a preference when it comes to gendered appearances, with a running gag being that everyone finds Blue attractive. Then there’s the Scene™ I mentioned before but could not (and indeed cannot) describe, but believe me when I say it’s something.
What we have with Among Us the show is sort of a miracle. It’s easily one of the best video game adaptations in the business, and unlike, say, The Last of Us (season 1, anyway, I’ve heard mixed things about season 2), which captures the story and characters of the source material well but not really how it feels to play The Last of Us, if I’m making any sense to you. With Among Us, on the other hand, it does feel like a particularly intense session of the game, albeit with a team of professional writers and voice-actors instead of your friends. We probably won’t get a second season, nor does the show call for one; there are possible scenarios for a follow-up, sure, but the story told in the show is so tightly wound and self-contained that it seems as if Dennis and company worked on it with the mindset that they would never get to do another show quite like it again. It’s short as is, which is maybe my one lingering gripe, in that all told it runs just over two hours, so that at times it does come off as the tream trying to cram a lot into a small space. But what we did get serves as a new gold standard for translating the excitement and interactivity that comes with gaming into another medium.
And remember, FUCK PARAMOUNT.
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Serial Review: Dorsai! by Gordon R. Dickson (Part 2/3)

(Cover by H. R. Van Dongen. Astounding, June 1959.) The Story So Far
In the 25th century, mankind has not only voyaged beyond our solar system but long since colonized a multitude of planets. Aside from Earth, Mars, and Venus (that last one being famous for its technological advancements, which is ironic considering we know Venus to be an uninhabitable gaseous shithole), there are others such as the predominantly Catholic St. Marie, the twin planets Harmony and Association, the backwater Dunnin’s World, and the planet where Donal Graeme hails from, the Dorsai (for some reason it’s the Dorsai), another backwater whose chief export is its fighting men and women. See, the planets trade amongst each other mainly in people with certain skills, and these people are trained for said skills partly through positive eugenics, such that someone can be made to be the best, say, carpenter, or diplomat, quite literally from birth. The Dorsai (the people) have honed themselves over generations to be the best fighters and military strategists money can buy. I’m not even exaggerating when I say that, since rather than go fight battles on other worlds with some nonsensical patriotic notion in mind, the Dorsai join other worlds’ armies and even command said armies primarily for money. Donal happens to be a bright young commander even by the standards of a culture renowned for its cunning, but this doesn’t mean everyone (with the exception of Hendrick Galt, a marshal and a fellow Dorsai) trusts him by default.
Quite the contrary…
Not long after graduating from the academy and looking for his first assignment, Donal gets involved with Anea Marlivana, a Select of Kultis specially bred for the job, who wants him to destroy a contract she had made with Prince William, one of the most powerful men in the known universe. Not only would it be nigh-impossible to destroy the contract physically, but doing so would mean the death penalty. Clearly Anea must be off her rocker to jeopardize both her own life and Donal’s. Or is she? What’s going on with William and why would the girl, who is not much older than Donal, want to get out of her contract with him? Hugh Killien, a commandant who ends up serving under Donal, has eyes on Anea while also secretly being a way for William to watch over Donal. Well, this is inconvenient. In the heat of battle (or maybe not so hot, as there’s very little action described), in the back end of the first installment, Donal has Hugh executed on somewhat trumped-up charges—or rather, the charge on paper is legitimate, but the real reason Donal has Hugh killed off is to spite William and keep Anea safe. He finds himself unable to explain his rationale for this after the fact, though, with Anea assuming Donal got rid of Hugh out of jealousy. It’ll be a long time before they see each other again. In the meantime, Donal has a reputation to build and money to make.
Enhancing Image
Let’s talk about Donal as a person, because I’m not sure how much of his characterization was what Dickson had intended or if maybe Dickson had calibrated his protagonist to be agreeable to the prudish John W. Campbell. Sex, needless to say, is off the table, although the fact that Donal brings up attraction to women (or more accurately, his conspicuous lack of attraction) is worth discussing. First we have his romantic tension with Anea, which at least for the time being goes nowhere. Later he sparks a friendship with Elvine Rhy, Galt’s niece, but Elvine takes such a fierce liking to Donal while Donal feels not even the slightest attraction toward her, despite her being a conventionally attractive woman—a conspicuous absence that troubles him. Granted, Dickson also writes Elvine as shrewish and possessive, so it’s not hard to blame Donal for wanting to go to space rather than deal with more of her. The misogyny in this novel is mild, but almost pervasive. Back to Donal himself, his interactions with other characters, namely his tendency to be blunt and to take things literally, on top of the aforementioned awkwardness regarding romance, point to him being on the autism spectrum, although I seriously doubt Dickson had thought of this. Public understanding of autism has changed so radically in just the past few decades, never mind a novel from 1959, and unfortunately we still have a long way to go. Still, Dickson may have inadvertently written a sympathetic autistic protagonist for what is one of the first military SF novels.
We’ve come to expect certain things from military SF, a subgenre that’s been a codified thing for about half a century now, and because Dorsai! is such an early example there was not yet a formula for Dickson to abide. People going in expecting action will probably come out disappointed; if anything Donal’s great gift is his ability to win battles without even really starting them. The climax of the second installment sees Donal gain control of Zombri, an otherwise barren moon which happens to be strategically important for Harmony and Association. He does this by deceiving the enemy commander, whom we’re told is a skilled and respectable man but who has a gambling problem, with his fleet of ships, and the two agree to peace. Virtually no casualties, and Donal’s bosses get an outpost on Zombri. This is part of a recurring theme with Dickson, as someone who’s read a decent amount of his work, which is that the best kind of victory is that which involves the fewest losses on either side. I’m not saying Dickson was a pacifist, because I’m pretty sure he wasn’t; but I do think, in connection with him serving his adopted country in WWII, that Dickson had a better idea as to the loss of human life in times of war than most SF writers of his generation, who stayed civilians during the war. Donal’s superior, a religious zealot who was looking to escalate things to the point of genocidal lunacy, doesn’t take kindly to Donal’s quasi-pacifistic method of capturing Zombri. Donal is too smart, and too good with a gun, to not have seen this coming. The good news is that there’s always another contract to be made.
A Step Farther Out
The end of the second installment is a thrilling and fitting closer, although I have to wonder how the last third of the novel is supposed to pan out. It seems like Dickson was so preoccupied with introducing the reader to a vast future setting, which indeed he’ll spend the next few decades of his life fleshing out, that he did not take much time to formulate a plot. Everything is anchored by Donal, who’s a curious choice for a protagonist, if only Dickson can refrain from playing the whole “superman” thing straight as an arrow. Miraculously Donal has won every combat scenario thrown at him so far, even with some obstacles in the way, but his interpersonal troubles will or at least should provide some genuine conflict for the rest of the novel. The problem is that a lot of stuff here just happens. There’s almost a randomness to it. This is yet another similarity Dorsai! has with Starship Troopers, which was published just a few months later, in that both novels have episodic plot structures that could benefit from some subtle trimming. Of course, this is all one big coincidence. I’m enjoying Dorsai!, but while it’s more agreeable than Heinlein’s novel, the controversial (some would say fascistic) parts of Starship Troopers are also very memorable.
See you next time.






